Pitchford: Blade Runner Game Would Have Been The End Of Gearbox
 
            Speaking to the Official PlayStation Magazine, Gearbox CEO Randy Pitchford revealed that the company put together a list of dream intellectual properties in 2008, and that they managed to get them all except Blade Runner which they deemed unprofitable.
"Blade Runner was on [the list]," dijo. "We had it too and we were like, 'No, we can't.' That game would've cost like $40m to make and sold about 600,000 units – and that would have been the end of us."
"There's no rational business model that would have allowed that to make sense. If we'd made it with a business model that did work, it would not have been the Blade Runner game we all would have wanted."
Gearbox has already released Duke Nukem Forever to a great financial success despite being disappointing to fans and critics alike. The company has also announced Sega sequel Samba de Amigo and movie tie-in Aliens: Colonial Marines.

 
                                     
                                     
                                     
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