Deep Black: Reloaded (Unlocker)
Deep Black: Reloaded (Unlocker)
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Descripción del archivo de texto
0:0.014 - Error. Initialization of NVAPI is failed 0:0.025 - GPU: Device Name: \.DISPLAY1 Desc: AMD Radeon HD 5700 Series VendorID: 0x1002 DeviceID: 0x68b8 0:0.025 - GPU Type: PC Other 0:0.031 - RenderServiceD3D::Init(), found mode 640 x 480 0:0.031 - RenderServiceD3D::Init(), found mode 720 x 480 0:0.031 - RenderServiceD3D::Init(), found mode 720 x 576 0:0.031 - RenderServiceD3D::Init(), found mode 800 x 600 0:0.031 - RenderServiceD3D::Init(), found mode 1024 x 768 0:0.031 - RenderServiceD3D::Init(), found mode 1280 x 720 0:0.031 - RenderServiceD3D::Init(), found mode 1280 x 768 0:0.031 - RenderServiceD3D::Init(), found mode 1360 x 768 0:0.031 - RenderServiceD3D::Init(), found mode 1366 x 768 0:0.032 - Render Settings have applied 0:0.032 - RenderServiceD3D::Init() 640 x 480 is available 0:0.032 - RenderServiceD3D::Init() 720 x 480 is available 0:0.032 - RenderServiceD3D::Init() 720 x 576 is available 0:0.032 - RenderServiceD3D::Init() 800 x 600 is available 0:0.032 - RenderServiceD3D::Init() 1024 x 768 is available 0:0.032 - RenderServiceD3D::Init() 1280 x 720 is available 0:0.032 - RenderServiceD3D::Init() 1280 x 768 is available 0:0.032 - RenderServiceD3D::Init() 1360 x 768 is available 0:0.032 - RenderServiceD3D::Init() 1366 x 768 is available 0:0.033 - RenderServiceD3D::Init() Current mode: 1366 x 768 0:0.033 - VSync Enabled 0:0.147 - Direct3D Device is successfully created. OK 0:0.177 - Depth Stencil: MainDepthStencil Width: 1366 Height: 768 Created. OK 0:0.177 - Render Target: GBufferNormalMap Width: 1366 Height: 768 Created. OK 0:0.177 - Render Target: GBufferPureNormalMap Width: 1366 Height: 768 Created. OK 0:0.177 - Depth Stencil: GBufferDepthMap Width: 1366 Height: 768 Created. OK 0:0.177 - Depth Stencil: GBufferDepthMapTex Width: 1366 Height: 768 Created. OK 0:0.177 - Null Render Target: CSMBackBufferRT Width: 1200 Height: 1200 Created. OK 0:0.177 - Depth Stencil: ShadowMap0 Width: 1200 Height: 1200 Created. OK 0:0.177 - Depth Stencil: ShadowMap1 Width: 1200 Height: 1200 Created. OK 0:0.177 - Depth Stencil: ShadowMap2 Width: 1200 Height: 1200 Created. OK 0:0.178 - Depth Stencil: ShadowMap3 Width: 1200 Height: 1200 Created. OK 0:0.178 - Null Render Target: LightNullRenderTarget Width: 640 Height: 640 Created. OK 0:0.178 - Depth Stencil: LightDS Width: 640 Height: 640 Created. OK 0:0.178 - Depth Stencil: SSAODepthStencil Width: 683 Height: 384 Created. OK 0:0.178 - Render Target: DepthDown Width: 683 Height: 384 Created. OK 0:0.178 - Render Target: SSAO Width: 683 Height: 384 Created. OK 0:0.178 - Render Target: BLURSSAO Width: 683 Height: 384 Created. OK 0:0.178 - Render Target: ShadowMask Width: 1366 Height: 768 Created. OK 0:0.178 - Render Target: IntermediateMask Width: 1366 Height: 768 Created. OK 0:0.178 - Render Target: MediumMask Width: 1366 Height: 768 Created. OK 0:0.178 - Depth Stencil: BloomDS Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: Bloom Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: DownSampled Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: Blured Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: BloomBlur Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: PreProcessSurface Width: 1366 Height: 768 Created. OK 0:0.179 - Depth Stencil: HazeMaskDS Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: HazeMask Width: 341 Height: 192 Created. OK 0:0.179 - Depth Stencil: WaterReflectDS Width: 683 Height: 384 Created. OK 0:0.179 - Render Target: WaterReflect Width: 683 Height: 384 Created. OK 0:0.179 - Render Target: WaterRefract Width: 1366 Height: 768 Created. OK 0:0.179 - Using Separate GBuffer Size: DISABLED. Using FULL SIZE 0:0.180 - Depth Stencil: LightShadow_0 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_1 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_2 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_3 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_4 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_5 Width: 640 Height: 640 Created. OK 0:0.183 - Warm Up: 0 0:0.225 - Warm Up: 1 0:1.325 - Shadow settings for level main_menu_screen have loaded 0:1.496 - Can't load over water ambient cube texture 0:13.965 - Shadow settings for level a4c9 have loaded 7:37.406 - Shadow settings for level main_menu_screen have loaded 7:37.570 - Can't load over water ambient cube texture 7:48.074 - Shadow settings for level a5c8 have loaded C:UsersDocumentsDeepBlackReloaded
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mayo 27, 2025 - 4:34pm
Los entrenadores son programas residentes en memoria que alteran el comportamiento de un juego.
Su software antivirus y su navegador web pueden detectarlos como malware (virus, gusanos, troyanos, bots, etc.).
Casi siempre se trata de una falsa alarma.
- Nombre del fichero: DEEP.BLACK.R.UNLOCKER.ABOLFAZLK.ZIP
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