Deep Black : Reloaded (Débloqueur)
Deep Black : Reloaded (Débloqueur)
PLITCH - Free & Premium Game Trainer
- Logiciel sécurisé (vérifié contre les virus, conforme au GDPR)
- Facile à utiliser : prêt en moins de 5 minutes
- Plus de 5300+ jeux pris en charge
- +1000 patches par mois & Support
Description du fichier texte
0:0.014 - Error. Initialization of NVAPI is failed 0:0.025 - GPU: Device Name: \.DISPLAY1 Desc: AMD Radeon HD 5700 Series VendorID: 0x1002 DeviceID: 0x68b8 0:0.025 - GPU Type: PC Other 0:0.031 - RenderServiceD3D::Init(), found mode 640 x 480 0:0.031 - RenderServiceD3D::Init(), found mode 720 x 480 0:0.031 - RenderServiceD3D::Init(), found mode 720 x 576 0:0.031 - RenderServiceD3D::Init(), found mode 800 x 600 0:0.031 - RenderServiceD3D::Init(), found mode 1024 x 768 0:0.031 - RenderServiceD3D::Init(), found mode 1280 x 720 0:0.031 - RenderServiceD3D::Init(), found mode 1280 x 768 0:0.031 - RenderServiceD3D::Init(), found mode 1360 x 768 0:0.031 - RenderServiceD3D::Init(), found mode 1366 x 768 0:0.032 - Render Settings have applied 0:0.032 - RenderServiceD3D::Init() 640 x 480 is available 0:0.032 - RenderServiceD3D::Init() 720 x 480 is available 0:0.032 - RenderServiceD3D::Init() 720 x 576 is available 0:0.032 - RenderServiceD3D::Init() 800 x 600 is available 0:0.032 - RenderServiceD3D::Init() 1024 x 768 is available 0:0.032 - RenderServiceD3D::Init() 1280 x 720 is available 0:0.032 - RenderServiceD3D::Init() 1280 x 768 is available 0:0.032 - RenderServiceD3D::Init() 1360 x 768 is available 0:0.032 - RenderServiceD3D::Init() 1366 x 768 is available 0:0.033 - RenderServiceD3D::Init() Current mode: 1366 x 768 0:0.033 - VSync Enabled 0:0.147 - Direct3D Device is successfully created. OK 0:0.177 - Depth Stencil: MainDepthStencil Width: 1366 Height: 768 Created. OK 0:0.177 - Render Target: GBufferNormalMap Width: 1366 Height: 768 Created. OK 0:0.177 - Render Target: GBufferPureNormalMap Width: 1366 Height: 768 Created. OK 0:0.177 - Depth Stencil: GBufferDepthMap Width: 1366 Height: 768 Created. OK 0:0.177 - Depth Stencil: GBufferDepthMapTex Width: 1366 Height: 768 Created. OK 0:0.177 - Null Render Target: CSMBackBufferRT Width: 1200 Height: 1200 Created. OK 0:0.177 - Depth Stencil: ShadowMap0 Width: 1200 Height: 1200 Created. OK 0:0.177 - Depth Stencil: ShadowMap1 Width: 1200 Height: 1200 Created. OK 0:0.177 - Depth Stencil: ShadowMap2 Width: 1200 Height: 1200 Created. OK 0:0.178 - Depth Stencil: ShadowMap3 Width: 1200 Height: 1200 Created. OK 0:0.178 - Null Render Target: LightNullRenderTarget Width: 640 Height: 640 Created. OK 0:0.178 - Depth Stencil: LightDS Width: 640 Height: 640 Created. OK 0:0.178 - Depth Stencil: SSAODepthStencil Width: 683 Height: 384 Created. OK 0:0.178 - Render Target: DepthDown Width: 683 Height: 384 Created. OK 0:0.178 - Render Target: SSAO Width: 683 Height: 384 Created. OK 0:0.178 - Render Target: BLURSSAO Width: 683 Height: 384 Created. OK 0:0.178 - Render Target: ShadowMask Width: 1366 Height: 768 Created. OK 0:0.178 - Render Target: IntermediateMask Width: 1366 Height: 768 Created. OK 0:0.178 - Render Target: MediumMask Width: 1366 Height: 768 Created. OK 0:0.178 - Depth Stencil: BloomDS Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: Bloom Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: DownSampled Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: Blured Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: BloomBlur Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: PreProcessSurface Width: 1366 Height: 768 Created. OK 0:0.179 - Depth Stencil: HazeMaskDS Width: 341 Height: 192 Created. OK 0:0.179 - Render Target: HazeMask Width: 341 Height: 192 Created. OK 0:0.179 - Depth Stencil: WaterReflectDS Width: 683 Height: 384 Created. OK 0:0.179 - Render Target: WaterReflect Width: 683 Height: 384 Created. OK 0:0.179 - Render Target: WaterRefract Width: 1366 Height: 768 Created. OK 0:0.179 - Using Separate GBuffer Size: DISABLED. Using FULL SIZE 0:0.180 - Depth Stencil: LightShadow_0 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_1 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_2 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_3 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_4 Width: 640 Height: 640 Created. OK 0:0.180 - Depth Stencil: LightShadow_5 Width: 640 Height: 640 Created. OK 0:0.183 - Warm Up: 0 0:0.225 - Warm Up: 1 0:1.325 - Shadow settings for level main_menu_screen have loaded 0:1.496 - Can't load over water ambient cube texture 0:13.965 - Shadow settings for level a4c9 have loaded 7:37.406 - Shadow settings for level main_menu_screen have loaded 7:37.570 - Can't load over water ambient cube texture 7:48.074 - Shadow settings for level a5c8 have loaded C:UsersDocumentsDeepBlackReloaded
L'expérience gaming hardcore
Le point de référence pour les trainers, mods, jeux et insights dédiés aux vrais gamers.
DERNIÈRES MISES À JOUR
Télécharger
Informations sur les fichiers
27 mai 2025 - 4:34pm
Les formateurs sont des programmes résidant en mémoire qui modifient le comportement d'un jeu.
Votre logiciel antivirus et votre navigateur web peuvent les détecter comme des logiciels malveillants (virus, vers, chevaux de Troie, bots, etc.).
Il s'agit presque toujours d'une fausse alerte.
- File name: DEEP.BLACK.R.UNLOCKER.ABOLFAZLK.ZIP
L'expérience gaming hardcore
Le point de référence pour les trainers, mods, jeux et insights dédiés aux vrais gamers.