dR.oLLe Antidouleurs : Surdose (Blood Patch)
dR.oLLe
Antidouleurs : Surdose (Blood Patch)
PLITCH - Free & Premium Game Trainer
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Description du fichier texte
o.Date = "04-11-2007" o.Time = "08:57:35" o.Level = "C03E06 - Sammaels Lair" o.Timestamp = "20071104085735" o.LevelDir = "C8L08_Sammaels_Lair" o.Type = "StartLevel" (Niveau de dĂ©part) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:53:25" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085325" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 6 o.Difficulty = 0 o.LevelTime = "00:03:52" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:54:01" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085401" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 7 o.Difficulty = 0 o.LevelTime = "00:04:28" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:55:23" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085523" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 8 o.Difficulty = 0 o.LevelTime = "00:05:47" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:56:09" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085609" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 9 o.Difficulty = 0 o.LevelTime = "00:06:32" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:56:56" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085656" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 10 o.Difficulty = 0 o.LevelTime = "00:07:18" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:50:06" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085006" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 1 o.Difficulty = 0 o.LevelTime = "00:00:40" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:50:55" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085055" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 2 o.Difficulty = 0 o.LevelTime = "00:01:27" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:51:34" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085134" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 3 o.Difficulty = 0 o.LevelTime = "00:02:05" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:52:17" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085217" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 4 o.Difficulty = 0 o.LevelTime = "00:02:46" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:53:09" o.Niveau = "[Chckpt] C03E05 - Air Combat" o.Timestamp = "20071104085309" o.LevelDir = "C8L02_air_combat" o.Type = "CheckPoint" o.CheckPoint = 5 o.Difficulty = 0 o.LevelTime = "00:03:37" o.Version = 5 o.Date = "30-10-2007" o.Time = "13:46:41" o.Level = "[Auto] C01E02 - Japanese massacre" o.Timestamp = "20071030134641" o.LevelDir = "C8L06_Japan_massacre" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "30-10-2007" o.Time = "16:01:48" o.Niveau = "[Auto] C01E03 - DĂ©sert" o.Timestamp = "20071030160148" o.LevelDir = "C7L08_desert" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "30-10-2007" o.Time = "16:20:42" o.Niveau = "[Auto] C01E04 - Asteroids" o.Timestamp = "20071030162042" o.LevelDir = "C7L07_asteroids" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "30-10-2007" o.Time = "16:41:06" o.Niveau = "[Auto] C01E05 - Dead marsh" o.Timestamp = "20071030164106" o.LevelDir = "C8L04_Dead_march" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "31-10-2007" o.Time = "08:14:15" o.Niveau = "[Auto] C01E05 - Dead marsh" o.Timestamp = "20071031081415" o.LevelDir = "C8L04_Dead_march" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "31-10-2007" o.Time = "08:35:25" o.Niveau = "[Auto] C01E06 - Black Tower" o.Timestamp = "20071031083525" o.LevelDir = "C8L07_Tour_Noire" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "31-10-2007" o.Time = "08:38:35" o.Niveau = "[Auto] C02E01 - Riot" o.Timestamp = "20071031083835" o.LevelDir = "C8L01_riot" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "31-10-2007" o.Time = "08:54:45" o.Niveau = "[Auto] C02E02 - Centrale nuclĂ©aire" o.Timestamp = "20071031085445" o.LevelDir = "C7L03_powerplant" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "01-11-2007" o.Time = "06:08:35" o.Niveau = "[Auto] C02E03 - Animal Farm" o.Timestamp = "20071101060835" o.LevelDir = "C7L06_slaughterhouse" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "01-11-2007" o.Time = "12:45:05" o.Niveau = "[Auto] C02E04 - Field Ambulance" o.Timestamp = "20071101124505" o.LevelDir = "C7L01_field_ambulance" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "01-11-2007" o.Time = "12:55:33" o.Niveau = "[Auto] C02E05 - Ragnarok" o.Timestamp = "20071101125533" o.LevelDir = "C7L05_ragnarok" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "01-11-2007" o.Time = "15:24:00" o.Niveau = "[Auto] C03E01 - Haunted Valley" o.Timestamp = "20071101152400" o.LevelDir = "C7L04_haunted_valley" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "01-11-2007" o.Time = "15:41:19" o.Level = "[Auto] C03E02 - Village of the Damned" o.Timestamp = "20071101154119" o.LevelDir = "C7L02_village_des_damnĂ©s" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "01-11-2007" o.Time = "15:51:47" o.Niveau = "[Auto] C03E03 - Studios" o.Timestamp = "20071101155147" o.LevelDir = "C8L05_Studios" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "01-11-2007" o.Time = "22:51:31" o.Niveau = "[Auto] C03E03 - Studios" o.Timestamp = "20071101225131" o.LevelDir = "C8L05_Studios" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "01-11-2007" o.Time = "23:04:37" o.Niveau = "[Auto] C03E04 - Loony Park" o.Timestamp = "20071101230437" o.LevelDir = "C7L09_LoonyPark" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "02-11-2007" o.Time = "08:18:03" o.Niveau = "[Auto] C03E04 - Loony Park" o.Timestamp = "20071102081803" o.LevelDir = "C7L09_LoonyPark" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:48:36" o.Niveau = "[Auto] C03E05 - Air Combat" o.Timestamp = "20071104084836" o.LevelDir = "C8L02_air_combat" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "04-11-2007" o.Time = "08:57:16" o.Niveau = "[Auto] C03E06 - Sammaels Lair" o.Timestamp = "20071104085716" o.LevelDir = "C8L08_Sammaels_Lair" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 o.Date = "04-11-2007" o.Time = "09:01:37" o.Niveau = "[Auto] C01E01 - Cataclysm" o.Timestamp = "20071104090137" o.LevelDir = "C8L03_Cataclysm" o.Type = "AutoNewLevel" (Nouveau niveau automatique) o.CheckPoint = 0 o.Difficulty = 0 o.LevelTime = "00:00:00" o.Version = 5 P R E P A R E R D ' Ă T R E U N I Q U E M E N T L A I S S Ă E ! ! Painkiller Overdose (c) DreamCatcher Interactive Date de sortie : 11-04-2007 ISO By : FairLight Type de publication : Unlocker Genre de jeu : FPS Notes de sortie : Cette sauvegarde dĂ©bloquera tous les niveaux en mode facile. Notes d'installation : 1. dĂ©compresser le rls dans votre Documents et paramĂštresDonnĂ©es relatives Ă l'applicationSurdose d'anticoagulants 2. Jouer maintenant :) Note Ă tous les sites web boiteux qui profitent de la scĂšne, vous pouvez au moins respecter notre travail et proposer ce fichier tel quel. vous pouvez au moins respecter notre travail et proposer ce fichier tel quel. Ne modifiez rien du tout, ni ne supprimez les fichiers nfo ou autres inclus. Nous faisons cela pour le plaisir et certainement pas pour aider des pages web qui reçoivent plus de 100.000 visiteurs par jour, afin qu'ils puissent faire d'Ă©normes profits ! Paix !!! Unleashed salue tous les amis de la famille, les contacts et la concurrence ! Salutations spĂ©ciales Ă : POSTMORTEM, AVENGED, BReWErS, TEDOX, et AGES quelqu'un a libĂ©rĂ© les chĂšvres, prĂ©parez-vous Ă ĂȘtre libĂ©rĂ©s
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novembre 5, 2007 - 5:00am
Les formateurs sont des programmes résidant en mémoire qui modifient le comportement d'un jeu.
Votre logiciel antivirus et votre navigateur web peuvent les détecter comme des logiciels malveillants (virus, vers, chevaux de Troie, bots, etc.).
Il s'agit presque toujours d'une fausse alerte.
- Nom du fichier : PAINKILLER.O.UNLOCKER.UNLEASHED.ZIP_Painkiller : Overdose
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L'expérience gaming hardcore
Le point de référence pour les trainers, mods, jeux et insights dédiés aux vrais gamers.