MOTORSLICE

MOTORSLICE
 

Regular Studio developed and Top Hat Studios, Inc. published MOTORSLICE. It launched on May 5, 2026 for PC via Steam, PS5, and Xbox Series X/S. Regular Studio is a Brazilian indie team and MOTORSLICE is their second game. Top Hat Studios is the anime and retro culture-focused publisher also behind titles such as Demon Turf. Furthermore, MOTORSLICE was one of the top 200 most wishlisted games on Steam ahead of launch and recouped its full development costs within hours of release. The game is cloud playable on Xbox Game Pass Ultimate.

About the Game

MOTORSLICE is an action-adventure parkour game about a routine job gone wrong. You play as P, a Slicer sent by a mysterious organisation to infiltrate an abandoned megastructure and destroy every machine inside. She arrives with a single tool: a chainsaw. Her only companion is Orbie, a malfunctioning Orb Drone that hovers around her and serves as the player’s perspective throughout the story. The game draws direct inspiration from Prince of Persia, Mirror’s Edge, and Shadow of the Colossus. P is voiced by Kira Buckland, best known as the voice of 2B in NieR:Automata. Furthermore, just about everything in the megastructure kills P in one hit, and she returns the favour at the same rate, making mastery of movement the only reliable form of survival.

The Megastructure

The megastructure is a brutalist post-apocalyptic ruin of concrete, steel, and hostile machinery. Areas are primarily linear with clearly woven side paths and collectibles. The level design rewards a well-crafted sense of discovery without hand-holding. Liminal spaces sit between the action sequences, creating an atmosphere of isolation and dread that contrast with the frantic pace of combat. Furthermore, the aesthetic blends low-poly modern graphics with pixelated detail work, producing a visual identity that reviewers consistently described as having distinctive and deliberate character rather than a generic indie look. Consequently, the megastructure feels like a place with history rather than a sequence of obstacle courses.

Chainsaw Parkour and One-Hit Combat

P’s movement system covers running, climbing, sliding, crouching, wall running, and performing stunts. The chainsaw is not just a weapon. You use it to cross impossible distances, hook surfaces, and bridge gaps the game’s geometry would otherwise make impassable. Reviewers specifically praised the integration of chainsaw mechanics as adding a distinct creative layer to both traversal and combat rather than functioning as a separate system bolted on top. Furthermore, the one-hit-kill combat structure means every encounter is about reading your environment and reacting precisely rather than absorbing damage and outputting sustained DPS. As a result, MOTORSLICE demands spatial awareness at all times rather than separating the parkour and combat phases cleanly.

Wesentliche Merkmale

Movement and Traversal

  • Fluid Acrobatic Gameplay with Chainsaw Traversal: The full movement toolkit includes running, climbing, sliding, crouching, wall running, and airborne stunts. The chainsaw extends this toolkit into traversal by letting P hook surfaces, cross gaps, and reach positions that pure platforming cannot. Every movement decision carries consequence because overshooting a leap results in a fall that sends P to a gory death and triggers the checkpoint system. Furthermore, the checkpoint system uses collectible drones as currency to activate save points, meaning managing your checkpoint resources is part of the skill expression. Consequently, MOTORSLICE is a game about mastering your environment rather than brute-forcing it with weapons or health pools.
  • Physics-Oriented Object Interaction and Problem Solving: Beyond the standard parkour toolkit, the megastructure contains physics-based objects that P can manipulate to solve traversal and combat problems. Swinging structures, falling debris, and movable environmental pieces are part of the level design rather than decorative set dressing. Furthermore, the game’s chapter structure means each area introduces new combinations of these elements before the momentum of the previous chapter’s mastery carries you forward. As a result, the physics layer gives the environment an interactive quality that pure obstacle-course platformers lack, and finding an unexpected solution through a physics object is one of the game’s consistent sources of satisfaction.

Combat and Boss Fights

  • Brutal Fast-Paced Combat Where You Die Easily and Kill Easily: Standard enemies fall to a single chainsaw hit. P also falls to a single hit from nearly every threat in the megastructure. This mutual fragility strips out health bar management and damage mitigation as strategic concepts entirely. The entire focus of every combat encounter shifts to positioning, timing, and environmental awareness. Furthermore, most enemy placements function more as reaction tests than as pure combat challenges, ensuring that the movement system is always the primary skill being tested even during fights. Consequently, players who approach MOTORSLICE as a traditional action game will die repeatedly until they treat every room as a movement puzzle with hostiles in it.
  • Climb Massive Heavy Machines in Epic Boss Fights: Boss fights are the most direct expression of the Shadow of the Colossus inspiration. Each chapter ends with a confrontation against a massive piece of rogue construction equipment that P must climb, navigate, and dismantle. These encounters combine the traversal skills built across the chapter with new spatial demands unique to the boss’s architecture. Furthermore, the scale of each machine is used as a set piece moment that punctuates the pacing of the run and gives the destructive mission a sense of genuine escalation. As a result, the boss fights land as the game’s most memorable moments, which reviewers across multiple outlets singled out specifically as highlights.

Story and Atmosphere

  • Minimalist Slice-of-Life Story Voiced by Kira Buckland: The narrative follows P and Orbie as a routine extraction job reveals increasingly dangerous complications during their ascent. The story is deliberately minimalist and atmospheric rather than exposition-heavy. Reviewers noted it struggles in quieter narrative moments and lacks cohesion in its storytelling ambitions, but that the movement and atmosphere carry the experience well beyond any shortcomings in the script. Furthermore, Kira Buckland’s performance as P gives the protagonist a personality and tone that grounds the game’s anime-inspired aesthetic without tipping into parody. Consequently, the story serves more as a motivational context for the parkour than as an independent narrative reward.
  • Anime and Retro Culture Visual Identity with Low-Poly Graphics: MOTORSLICE uses a pixelated modern low-poly art style shaped by anime aesthetics and retro culture reference points. The visual result is immediately distinctive and deliberately stylised. The brutalist megastructure environments contrast with P’s character design to create an atmosphere that feels simultaneously desolate and energetic. Furthermore, the IGN deep-dive feature premiered ahead of launch specifically highlighted the game’s visual depth as a key component of the overall experience alongside the movement system. As a result, the aesthetic is not a cosmetic shortcut from a small team but a deliberate artistic choice that shapes how the entire game feels from the first second of play.

Games Like This

Similar Game Hauptunterschied Am besten für
Mirror’s Edge Catalyst One of MOTORSLICE’s direct inspirations. Also a first-person parkour action game in a brutalist urban environment with an emphasis on momentum and fluid traversal. However, it uses a first-person perspective rather than third-person, has a full open-world structure rather than linear chapters, and carries a far larger budget and production scale. Furthermore, it is a fully released game with a complete campaign and no one-hit-kill structure. Players who want a bigger-budget open-world parkour experience in a clean futuristic city environment rather than the brutal one-hit indie structure of MOTORSLICE.
Ghostrunner 2 Also a one-hit-kill first-person parkour action game set in a brutalist post-apocalyptic megastructure with cyberpunk aesthetics. Shares the instant death mutual fragility philosophy and the emphasis on movement mastery over health management. However, it is first-person rather than third-person, uses a katana rather than a chainsaw, and has a significantly larger budget, longer campaign, and more enemy variety. Players who want the most content-rich and mechanically refined one-hit-kill parkour experience in a brutal megastructure with a cyberpunk aesthetic and a fully released complete campaign.
Shadow of the Colossus The other direct inspiration cited for MOTORSLICE, specifically for the massive boss encounters. Also features a minimalist story, a desolate atmospheric world, and boss fights that require climbing enormous creatures rather than fighting them from the ground. However, it is a full-price third-person action game with a different movement system, no parkour, no one-hit enemies, and a vastly different emotional tone built around melancholy rather than kinetic energy. Players who want the most iconic large-scale boss climbing experience in gaming with an atmospheric and emotionally resonant minimalist story rather than MOTORSLICE’s fast-paced parkour-driven approach.

Game Details

  • Entwickler: Regular Studio (Brazil)
  • Herausgeber: Top Hat Studios, Inc.
  • Plattformen: PC (Steam), PS5, Xbox Series X/S; Windows
  • Datum der Veröffentlichung: May 5, 2026
  • Genre: Action, Adventure, Indie (Parkour, Hack-and-Slash, Platformer)
  • Steam Reviews: Very Positive (86% of 1,643 reviews)
  • Preis: $19.99 / £15.49
  • Xbox Game Pass: Cloud playable on Xbox Game Pass Ultimate
  • Voice Cast: Kira Buckland as P (2B in NieR:Automata)
  • Inspirations: Prince of Persia, Mirror’s Edge, Shadow of the Colossus
  • Steam-Errungenschaften: 25
  • Co-op / Multiplayer: Single-player only
  • Controller Support: Yes

Systemanforderungen

MOTORSLICE runs on modest hardware, reflecting the focused scale of the indie project. The minimum GPU of a GTX 1050 and just 3 GB of storage make it one of the most accessible action games of the year in terms of hardware demands. The recommended tier steps up to a GTX 1070 for smoother performance during the most chaotic boss encounters.

Minimum Specs

  • OS: Windows 10 (64-bit)
  • Prozessor: Intel Core i5 (8th generation or newer)
  • Gedächtnis: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 or equivalent
  • Storage: 3 GB available space

Recommended Specs

  • OS: Windows 10 (64-bit)
  • Prozessor: Intel Core i5 (8th generation or newer)
  • Gedächtnis: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 or equivalent
  • Storage: 3 GB available space
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