Un jeu qui consiste à creuser un trou

Un jeu qui consiste à creuser un trou
 

Un jeu qui consiste à creuser un trou – Game Overview and Features

Cyberwave developed and rokaplay Boutique published Un jeu qui consiste à creuser un trou. It launched on PC via Steam on February 7, 2025. The game was built by a solo developer in just 14 days during a holiday break using Unreal Engine 5. You start with a shovel in a backyard and dig straight down. However, the deeper you go, the more you find — and something strange waits at the very bottom.

À propos du jeu

A Game About Digging A Hole became one of the most talked-about indie releases of early 2025. It sold 250,000 copies in its first seven days despite costing just $4.99. Furthermore, it crossed 100,000 Steam wishlists in five weeks before launch — extraordinary for a solo side project made in two weeks.

The Core Loop

You dig, uncover ores and stones, and sell them at a barn on the surface. That money buys better tools, which let you dig faster and deeper. Furthermore, each upgrade feels like a clear step forward. As a result, the loop stays satisfying long past the point where the concept alone should have worn thin.

The Energy System

Your shovel runs on an energy bar that drains as you work. If it hits zero, the shovel blows up in your hands. Consequently, going too deep too fast carries real risk. Additionally, this rhythm of digging, surfacing, selling, and returning gives the game its addictive pull session after session.

Caractéristiques principales

  • Ore Mining and Upgrade Progression: Every dig uncovers new ores, stones, and buried materials to sell at the surface. Profits go straight into equipment upgrades that change how fast and deep future digs can go. Furthermore, each upgrade produces a noticeable change rather than a small stat bump. As a result, the loop stays compelling from the first shovel to the final piece of equipment.
  • Hidden Mystery at the Bottom: Beneath the surface lies a secret that the game withholds entirely until you earn it through depth. Digging further exposes clues that build toward a final reveal no one sees coming at this price point. Moreover, the mystery reframes every prior session once it lands. Consequently, many players describe finishing the game as more surprising than they had any right to expect from a $4.99 title.
  • Risk-and-Reward Energy Management: The shovel’s energy bar creates a steady tension between going deeper and pulling back safely. Draining it fully causes an explosion that ends the run. Furthermore, the risk grows with each additional meter committed, since losing progress deep in the hole hurts more than losing it near the top. Therefore, every descent becomes a small decision about how far to push your luck.
  • Viral Indie Success Built in 14 Days: The entire game was made in two weeks using Unreal Engine 5 as a personal creative challenge. It went viral before release and became a word-of-mouth phenomenon across gaming communities. Moreover, its December 2025 console release and Xbox Game Pass addition brought it to a whole new audience beyond its initial PC base. Additionally, it holds an Overwhelmingly Positive rating on Steam with thousands of reviews praising its charm and surprising depth.

Des jeux comme celui-ci

Jeu similaire Principale différence Meilleur pour
Motherload A direct design ancestor with a side-view 2D drilling structure and a fuel-based resource loop. However, it is a Flash game from 2004 with no mystery narrative and significantly dated visuals. Furthermore, it uses horizontal tunneling across wider maps rather than a single vertical hole. Players who want to revisit the classic drilling genre that inspired this game in its original 2D form.
Gardien de dôme Also a solo mining game built around vertical digging and resource management under a risk-and-reward loop. Nevertheless, it adds tower defense mechanics where you must return to the surface to defend against waves of enemies. Moreover, it is significantly longer and more complex than A Game About Digging A Hole. Players who want a deeper mining loop with added combat, roguelite runs, and a stronger challenge curve.
Digger : Trésors galactiques Shares the first-person voxel mining concept with ore collection and upgrade progression. However, it is set in space across asteroids and planets rather than a single backyard hole. Additionally, it carries a full narrative about corporate conspiracy that makes it a much longer experience. Players who want a larger-scale first-person mining adventure with a sci-fi story and multi-world exploration.

Détails du jeu

  • Développeur : Cyberwave (solo developer)
  • Éditeur : rokaplay Boutique
  • Moteur : Unreal Engine 5
  • Plateformes : PC (Steam), PS5, Xbox Series X|S, Nintendo Switch
  • PC Date de sortie : February 7, 2025
  • Console Release Date: December 9, 2025
  • Xbox Game Pass : Available (added December 2025)
  • Genre : Adventure, Casual, Indie, Simulation (Mining, Exploration, Mystery)
  • Critiques de la vapeur : Overwhelmingly Positive
  • Prix : $4.99
  • Co-op : Uniquement en mode solo
  • Support du contrôleur : Complet

Configuration requise

Despite being built on Unreal Engine 5, A Game About Digging A Hole runs on very modest hardware thanks to its simple visual scope. Furthermore, storage is just 1 GB — one of the smallest footprints of any UE5 game on Steam.

Spécifications minimales

  • OS : Windows 10 (64-bit)
  • Processeur : Intel Core i3 or equivalent
  • Mémoire : 8 GO DE RAM
  • Graphiques : NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
  • DirectX : Version 11
  • Stockage : 1 GB available space

Spécifications recommandées

  • OS : Windows 10 (64-bit)
  • Processeur : Intel Core i5 or equivalent
  • Mémoire : 8 GO DE RAM
  • Graphiques : NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700
  • DirectX : Version 12
  • Stockage : 1 GB available space
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