No, I’m not a Human
No, I’m not a Human is an “anxiety horror” game that feels like a fever dream you can’t wake up from. Set in a post-apocalyptic world where the sun has become a deadly, scorching laser, you play as a survivor manning the door of a crowded shelter. Your job is simple: let the humans in, and keep the “Visitors” out. The problem is that these alien mimics are getting better at pretending to be us, and your only tools for spotting them are a few crude medical tests and your own rapidly deteriorating sanity. It is a grotesque, high-pressure game of “spot the difference” where a single mistake usually ends in bloodshed.
Gatekeeping the Apocalypse: Core Gameplay
- The Inspection Loop: Every night, desperate survivors knock on your door. You must interview them and physically inspect their bodies for signs of inhumanity strange pupils, too many fingers, or skin that feels “wrong.” It’s Papiers, s'il vous plaît played with biological horrors instead of passports.
- Gestion des ressources : You don’t have infinite energy. Every test you perform checking teeth, palpating stomachs, testing reflexes costs stamina. You often have to make life-or-death decisions based on incomplete data because you’re too exhausted to be thorough.
- The Visitors: The enemies are terrifyingly uncanny. Some have obvious deformities, but others are near-perfect replicas of humans. They will beg, cry, and try to gaslight you into opening the door. Letting one in can lead to the slaughter of everyone inside your shelter.
- Visual Nightmare: The game uses a unique, repulsive art style that blends 2D and 3D. Faces are distorted, textures look grimy, and the character designs dwell in the deepest part of the uncanny valley. It is intentionally ugly to keep you on edge.
- Moral Decay: Sometimes, you’ll accidentally kill a real human. The game forces you to live with that guilt, or worse, desensitizes you to it until you’re just shooting anything that moves to stay safe.
Comment cela se passe-t-il ?
No, I’m not a Human takes the bureaucracy of border control games and injects it with pure nightmare fuel.
| Jeu | Principale différence |
|---|---|
| Papiers, s'il vous plaît | Papiers, s'il vous plaît is about political oppression and paperwork. No, I’m not a Human applies similar inspection mechanics to biological horror, replacing stamps with shotguns. |
| That’s not my Neighbor | Both games involve spotting doppelgangers. However, Neighbor is cartoony and arcade-like, while No, I’m not a Human is a gritty, psychological survival horror experience. |
| Who’s Lila? | Who’s Lila? uses facial manipulation for unease. No, I’m not a Human relies on static facial distortion and dialogue to create a similar sense of “wrongness.” |
Détails clés
- Développeur : Trioskaz.
- Éditeur : Critical Reflex.
- Plateformes : PC (Steam); Consoles (PS5/Xbox) in development.
- Date de sortie : September 16, 2025.
- Genre : Horror / Simulation / Visual Novel.
- Vibe: The Thing meets a bureaucratic nightmare.
Pour qui ?
- Incontournable pour fans of deduction horror. If you loved the tension of the blood test scene in The Thing, this game stretches that singular moment into an entire campaign.
- Parfait pour players who enjoy narrative pressure. The story reacts to your failures, creating a personalized tragedy based on who you saved and who you doomed.
- Sauter si you have a weak stomach for body horror. The close-up inspections of distorted anatomy are visceral and disturbing, designed to make you physically uncomfortable.
Pourquoi ça marche
It works because it weaponizes uncertainty. In most horror games, you know when a monster is chasing you. In No, I’m not a Human, the monster is crying at your door, begging for water, and showing you a picture of its kids. You are never 100% sure if you are saving a life or inviting death inside until it is too late. That constant, gnawing doubt is far scarier than any jump scare.
- Logiciel sécurisé (vérifié contre les virus, conforme au GDPR)
- Facile à utiliser : prêt en moins de 5 minutes
- Plus de 5300+ jeux pris en charge
- +1000 patches par mois & Support
