Sector Unknown
Ships burn in the dark. A pod slams into sand. In Sector Unknown, the first breath is grit in the teeth and a target on the back. Crawl from a crash on Maku, stake a claim, and push outwardâplanet by planetâuntil a forgotten sector starts saying the playerâs name in fear or hope.
What it plays like
This is an isometric, storyâfirst CRPG with modern pacing. Choices punch above their weight. Combat is viable, but the smarter routeâskills, dialogue, planningâoften beats a bigger gun. A home base anchors progression: research trees, deep crafting, bounty terminals, and a strategy layer that turns small wins into a sectorâwide uprising.
The loop lands clean. Scout a planet, read a faction, make a move. Some nights itâs diplomacy. Other nights itâs glassâcannon builds and desperate kites in narrow corridors. Either way, the campaign remembers. Planets return to the story with changed states, new trouble, and opportunities unlockedâor lostâby earlier decisions.
Why it hits
- Origins and personality: Background and traits twist combat and nonâcombat routes with new checks and unlocks.
- Six core attributes: Strength, Coordination, Vision, Speed, Aggression, Intelligence define aim, tempo, survivability, and interactions.
- Two skill pillars: Technical (Engineering, Science, Computers, Biology, Finances, Piloting) and social (Intimidation, Persuasion, Perception, Luck, Larceny) gate real outcomes.
- Base as brain: Research branches keyed to skills, crafting on a large materials matrix, bounty board for highârisk side money.
- War Score: A sector ledger for the uprisingârecruit, fortify, and move fleets as the campaign reacts.
- Planets with identity: Dust storms on Maku, rival crash sites on Nabi, frozen deserters on Eremtera, cult heat on Helfyr, lawless docks on Sjo.
Core features at a glance
- Isometric CRPG combat: Read positioning, spend AP smart, and lean into builds that truly scale.
- Branching roleâplay: Skills and background drive outcomes, not just flavor text.
- Research & crafting depth: Dozens of materials feed weaponry, armor, shields, injectors, even starships.
- Sector strategy: Grow alliances, defend gains, and watch the map shift under pressure.
- Bounty hunting: Track marks across worlds; higher tiers unlock through research and risk.
- Reactive planets: Choices echoâdoors open later because others were closed today.
Quick facts
- Date de sortie : 16 July 2025
- Développeur : Creative Storm Entertainment
- Genre : Isometric CRPG, Strategy elements
- Le cadre : Remote ânull sectorâ space, corporate shadowlands
- CaractĂ©ristiques : Originâdriven roleâplay, AP combat, research trees, deep crafting, bounty system, reactive worlds
- CaractĂ©ristiques spĂ©ciales : Sectorâwide War Score, baseâanchored progression, multiâplanet arcs with lasting state changes
- Logiciel sécurisé (vérifié contre les virus, conforme au GDPR)
- Facile Ă utiliser : prĂȘt en moins de 5 minutes
- Plus de 5300+ jeux pris en charge
- +1000 patches par mois & Support