Elder Scrolls V: Skyrim Special Edition 360 Ward Mod v3.0

Elder Scrolls V: Skyrim Special Edition 360 Ward Mod v3.0
août 12, 2025 - 9:30am
                    

The Elder Scrolls V: Skyrim Special Edition Mod 360 Ward replaces every vanilla ward with a full 360-degree protective sphere. It is a clean mechanical upgrade that finally makes wards feel like actual barriers, not narrow flashlights. Great for Restoration mains, challenge runners, and anyone who hates getting nuked from the flank.

Mod features

  • Full sphere wards: Lesser, Steadfast, Greater, and even Spellbreaker become 360° bubbles with proper collision.
  • Not just visuals: The ward is fully meshed with correct spell collision all around, not a fake “bigger cone.”
  • Animated mesh and impact: Custom on-hit effects and a polished, optimized art pass.
  • Compatibility patches: Support for major magic overhauls via optional patches, including Mysticism and Requiem.
  • Optional synergy: Ships with an INI to pair seamlessly with “Perfectly Valid Wards” for physical and ranged blocking plus Restoration XP gain.
  • Script-light design: No background quests, no heavy scripts; safe to install, update, or remove mid-save.

In-game impact and use cases

Wards shift from narrow cone insurance to situational dominance with total coverage. That means fewer cheap shots from the side and more confident positioning in cramped dungeons, dragon arenas, and chaotic mage brawls.

  • Dragon fights: A full bubble lets you tank breath arcs and splash damage without perfect facing.
  • Dungeon corridors: Survive flanks from necromancers and archers while holding a chokepoint.
  • Mage duels: Punish staggered volleys and area spells; the sphere blunts errant impacts from all angles.
  • Paladin builds: Combine with Spellbreaker for a thematic, always-on ward shell that feels like a true shield.
  • Overhaul stacks: With “Perfectly Valid Wards,” wards can block melee and arrows, grant Restoration XP, and remain configurable by INI.

Installation et conditions préalables

The mod is designed to be painless: manager-friendly, light on scripts, and resilient in ongoing saves. Follow these steps and you are done in minutes.

  1. Use a mod manager: Install from the Downloads section with your preferred manager, then enable the mod.
  2. Load order: Place it after magic overhauls that edit ward visuals or meshes so the sphere takes precedence.
  3. Optional synergy: If you also use “Perfectly Valid Wards,” leave the included INI as is; it auto-applies sensible settings.
  4. Optional patches: Apply the Mysticism or Requiem patch if those mods are in your list. For “Ward Functionalities Extended,” a patch exists, but the author recommends swapping to “Perfectly Valid Wards” for cleaner results.
  5. Strange Runes note: If you run Strange Runes, set Ward visuals to “Vanilla” in its MCM to avoid visual overlap.
  6. Désinstaller : Disable and remove in your manager. No resident scripts or quests, so it is safe mid-save.
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Informations sur les fichiers
août 12, 2025 - 9:30am
  • File name: SkyrimSpecialEdition_360Ward_v3.0
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