No Man’s Sky No Parts and Complexity Limit Mod v6.01

No Man’s Sky No Parts and Complexity Limit Mod v6.01
septembre 2, 2025 - 9:15am
                    

Build corvettes without hitting the brakes

Le No Parts and Complexity Limit mod pour No Man’s Sky lifts the new Corvette build cap so massive, custom starships stop tripping over the 100‑part ceiling. It’s made for designers, base‑builders, and anyone who wants to kitbash capital‑ship vibes without the editor shouting “limit reached.”

Mod features

Two flavors, one goal: remove Corvette part and complexity limits by setting both thresholds absurdly high.

  • EXML version (recommended): Patch mod that sets part FX and complexity limits to 99999 while tracking original values for easy review.
  • MBIN version: Full file replacement that also sets limits to 99999 but is more prone to conflicts and breakage after updates.
  • Voyagers compatible: Confirmed working with NMS Voyagers 6.02 builds.
  • Scope: Targets Corvette building limits; lets intricate exteriors and interior dressing coexist without blocking further edits.
  • Safety note: Overbuilding can stall or “stick” the game; scale up gradually and save often.

In‑game impact and use cases

This mod changes how far Corvette fabrication can go before the tool says no. It shines when projects move from “frame only” to full interior treatment and visual finish.

  • Flagship builds: Execute multi‑deck hulls, spine struts, and layered engine blocks without juggling part counts.
  • Interior fit‑outs: Build lounges, cargo bays, crew quarters, and mechanical spaces without cannibalizing exterior modules.
  • Decoration‑heavy ships: Lean into greebles and lighting passes that usually tip the counter.
  • Co‑op showcases: Host friends aboard complex corvettes that would be impossible under stock limits.

Installation et conditions préalables

Pick one version only. Back up before changes.

  1. Prepare the MODS folder: Ensure {No Man’s Sky}\GAMEDATA\MODS exists. Disable conflicting mods that touch Corvette globals.
  2. Choose a version:
    - BuildableShip 99999 EXML (recommended, patch mod)
    - BuildableShip 99999 MBIN (full replacement, higher conflict risk)
  3. Installer: Drop the chosen folder into:
    {No Man’s Sky}\GAMEDATA\MODS\

    EXML path example:
    …\GAMEDATA\MODS\BuildableShip 99999 EXML\GLOBALS\GCBUILDABLESHIPGLOBALS.GLOBAL.EXML

    MBIN path example:
    …\GAMEDATA\MODS\BuildableShip 99999 MBIN\GLOBALS\GCBUILDABLESHIPGLOBALS.GLOBAL.MBIN

  4. Verify: Launch, enter the Corvette workshop, and test adding modules beyond 100 complexity.
  5. Uninstall: Delete the chosen BuildableShip 99999 EXML ou MBIN folder from MODS.

Notes & compatibility

  • Use one version only: Running EXML and MBIN together will conflict.
  • Update sensitivity: The MBIN version can fail or clash after game updates; EXML is resilient.
  • Performance: Extreme builds hit CPU/GPU and streaming budgets—expect heavier loads in busy docks.
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Informations sur les fichiers
septembre 2, 2025 - 9:15am
  • File name: NoMansSky_BuildableShip99999EXML_v6.01
  • File name: NoMansSky_BuildableShip99999MBIN_v6.01
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