Next Divinity Game Aims to Improve Character Customisation Beyond Baldur’s Gate 3
Larian Studios has indicated that character customisation in the next Divinity game will go further than what players experienced in Baldur’s Gate 3. Rather than treating character creation as a finished system, the studio sees it as an area with room for meaningful improvement. The aim is to offer players more control, flexibility, and expressive options without sacrificing accessibility.
The comments were highlighted in a recent interview covered by PC Gamer. According to Larian, the studio learned extensively from Baldur’s Gate 3’s development and player feedback. Those lessons are now shaping how Divinity’s next character creation system is being designed from the ground up.
Learning From Baldur’s Gate 3
Baldur’s Gate 3 set a new standard for character creation in modern RPGs, offering broad visual variety and detailed customization options. However, Larian has acknowledged that the system still faced technical and structural limits. Some choices were grouped together, and others were restricted by production constraints.
For the next Divinity game, Larian wants to reduce those limitations. The studio has suggested that more elements will be adjustable independently, giving players finer control over appearance and identity. The focus is on enabling deeper personalization rather than simply expanding preset options.
Why Character Customisation Remains a Priority
Character creation plays a critical role in long-form role-playing games, where players may spend dozens of hours with a single character. Larian views customisation as an extension of role-playing, not a purely cosmetic feature. Greater control helps players connect more strongly with their characters and narrative choices.
Industry analysis from GamesIndustry.biz notes that player expectations around identity and expression continue to rise. Larian’s approach reflects a broader trend in RPG development that places player agency at the center of design decisions.
More Options Without Making It Overwhelming
While expanding customisation depth, Larian is also aware of the need to keep the system approachable. The studio has stressed that not every player wants to spend extended time in character creation. As a result, the goal is to allow quick setup for casual players while offering deeper tools for those who want them.
This balance was a recurring topic of feedback during Baldur’s Gate 3’s development. By refining how options are presented and separating advanced controls from core choices, Larian hopes to satisfy both audiences without compromising usability.
What This Means for Divinity’s Future
Although Larian has not yet revealed full details about the next Divinity title, the emphasis on improved character creation signals a broader design direction. The studio has made clear that it intends to carry forward the lessons learned from Baldur’s Gate 3 into its own universe.
In previous discussions reported by Rock Paper Shotgun, Larian explained that returning to Divinity offers greater creative freedom. Without the constraints of a licensed setting, the studio can experiment more freely with systems like character creation and progression.
A System Still in Development
Larian has cautioned that the new customisation features are still evolving. Not every idea discussed publicly is guaranteed to appear in the final game. Player feedback and technical testing will continue to shape how far the system ultimately goes.
Even so, the studio’s comments suggest that character creation will be a defining feature of the next Divinity game. By aiming to improve on Baldur’s Gate 3 rather than simply replicate it, Larian appears focused on delivering a more flexible and expressive role-playing experience.
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