PLITCH Trainer for Knights of Honor II – Sovereign
Trainer at a Glance
- Total Cheats: 58
- Cheats gratuits : 3
- Premium Cheats : 55
- Platform: PC
- Game Mode: Single-player
- Trainer: PLITCH
Knights of Honor II: Sovereign is a real-time grand strategy game developed by Black Sea Games. THQ Nordic published it in 2022. You lead a medieval kingdom across a historically grounded map covering Europe, North Africa, and the Middle East. Victory comes through several paths: claiming the world emperor title, military conquest, or achieving an economic or fame-based advantage. Each path demands different priorities, and the game supports three distinct historical starting periods from 1110 to 1360 AD.
Six core resources drive your kingdom: Gold, Books, Religion, Commerce, Food, and Levies. Your royal court holds up to eight knights, each assignable as a governor, war marshal, spy, or diplomat. Governing a province with a knight dramatically increases that territory’s output. Stability determines how well your kingdom absorbs war and expansion pressure. Meanwhile, five estate opinions — Nobility, Army, Merchants, Clergy, and Peasantry — each respond to your actions. They directly affect recruitment, tax income, and troop morale.
The PLITCH trainer covers 57 confirmed cheats across army supplies, morale, stability, fame, estate opinions, all six resource types, three generations of royal skills, castle management, and building speed.
Free Cheats for Knights of Honor II – Sovereign
- Refill Supplies (selected army): Select your army on the map first, then activate this cheat. It tops up that army’s supply stock immediately. Armies running short on supplies suffer morale penalties and move more slowly in enemy territory. This cheat extends how long they stay in the field without retreating to resupply.
- Set temporary morale (sel. army): Select your army before activating. This sets a temporary morale value for that force. Higher morale makes troops hold formation longer and push through combat pressure more reliably.
- Disable fog of war: Removes the fog of war from the entire map. As a result, all terrain, enemy army positions, and castle layouts become visible. This gives you full strategic awareness so you can plan invasions and intercept enemy forces without relying on scouts.
Premium Cheats for Knights of Honor II – Sovereign
The premium cheats extend control across all morale states, supply conditions, stability, fame, estate opinions, enemy weakening, all resource types, three generations of royal skills, and castle management tools.
Army Morale by Territory
- Set morale bonus in own realm (sel. army): Select your army first, then apply this cheat. It sets the morale bonus your troops receive while fighting within your own borders. Higher home-territory morale helps forces hold steady during defensive sieges and border raids.
- Set morale bonus in allied realm (sel. army): Select your army before activating. This sets the morale your troops maintain inside an ally’s territory. It matters most during joint campaigns where your forces spend extended time outside your own borders.
- Set morale bonus in neutral realm (sel. army): Select your army first. This controls morale when passing through neutral kingdoms. Local hostility and unfamiliar terrain otherwise create a natural morale drain over time.
- Set morale bonus in enemy realm (sel. army): Select your army before activating. Deep campaigns into enemy territory naturally erode morale. Setting a high value here keeps your invasion forces aggressive and combat-ready through prolonged foreign wars.
Supply and Morale States
- Always full supplies (player armies): Keeps all your armies permanently at full supply capacity. Full supplies sustain morale, maintain movement speed, and remove the logistical pressure that forces real withdrawals during long campaigns.
- Always low supplies (player armies): Locks your armies into a permanently low supply state. Use this as a challenge modifier. It constantly stresses morale and movement, simulating the difficulty of campaigns with poor logistics support.
- Always max morale bonus (player armies): Gives all your armies a permanent maximum morale bonus. High morale makes troops fight harder, hold formations longer, and break enemy lines more reliably.
- Always max morale minus (player armies): Applies a permanent maximum morale penalty to your own forces. Use this on familiar maps where standard army performance no longer creates meaningful strategic risk.
- Always zero morale bonus (player armies): Fixes all your army morale at zero. This removes both high-morale advantages and low-morale penalties from every engagement simultaneously.
- Godmode units (Map): Makes your deployed armies invulnerable to combat losses. As a result, you can push deep into heavily defended enemy territory without losing units to attrition or failed battles.
Stability and Fame
- Min 99 Stability (player): Locks your kingdom stability at near-maximum. High stability keeps your population compliant and reduces rebellion risk. It also lets you absorb the destabilizing effects of extended war without triggering crisis events.
- Add bonus fame: Increases your Fame total. Fame accumulates from victories and diplomatic milestones. Reaching specific thresholds unlocks kingdom advantages that provide permanent bonuses across your realm.
- Sub bonus fame: Reduces your Fame balance. Use this to delay access to kingdom advantages and extend mid-game competitive pressure on a second playthrough.
Estate Opinions
- Set opinion: nobility: Sets the Nobility estate’s opinion of your crown. High Nobility opinion improves knight recruitment and increases governor effectiveness in key provinces.
- Set opinion: army: Adjusts your military estate’s view of your rule. A high Army opinion improves troop morale and makes war marshals more effective on the campaign map.
- Set opinion: merchants: Sets the Merchant estate’s approval. Strong merchant opinion boosts trade income and lowers the cost of diplomatic actions.
- Set opinion: clergy: Controls how the Clergy regards your kingdom. High clergy opinion improves Religion generation and supports missionary activity in conquered territories.
- Set opinion: peasantry: Adjusts how your peasant population views your rule. Peasantry opinion affects food production and how quickly conquered provinces integrate into your culture.
Enemy Armies
- Max -99 Stability (enemies): Locks every enemy kingdom at minimum stability. Destabilized kingdoms face constant internal rebellion and become far more vulnerable to military conquest and diplomatic pressure.
- Always full supplies (enemy armies): Keeps all enemy forces at full supply capacity. Use this if you want opposing armies to perform at their best during defensive campaigns.
- Always very low supplies (enemy armies): Permanently starves all enemy armies of supplies. Low-supply armies suffer morale decay and movement penalties. As a result, enemy offensive campaigns collapse before they reach your borders.
- Always max morale bonus (enemy armies): Gives all enemy forces a permanent maximum morale bonus. This creates harder battles where enemy troops hold formation longer and require more tactical effort to break.
- Always max morale minus (enemy armies): Locks every enemy army into maximum morale penalty. Demoralized forces break quickly, so conquest campaigns become far less costly in troop losses.
- Always zero morale bonus (enemy armies): Fixes all enemy morale at neutral zero. This removes any territory or commander bonuses they receive during engagements.
Gold and Books
- Ajouter de l'or : Deposits Gold into your treasury. Gold pays for buildings, unit maintenance, and diplomatic actions. Keeping it high removes the economic ceiling that limits mid-game expansion.
- Sous-or : Reduces your treasury balance. Use this to simulate tight economic conditions on a replay, where every expenditure requires deliberate prioritization.
- Add Books: Increases your Books resource. Books fund technology upgrades that improve military units and economic output. Adding them accelerates your kingdom’s overall development curve.
- Sub Books: Lowers your Books supply. This slows technology access as a challenge modifier for players competing against advanced AI with a limited research base.
Religion and Levies
- Add Religion: Adds to your Religion resource. Religion supports missionary expansion and contributes to certain kingdom advantage requirements. It is especially useful on faith-driven victory paths.
- Sub Religion: Reduces your Religion balance. Use this if you want to pursue a more secular economic or military strategy without faith-based mechanics influencing your run.
- Add kingdom levies: Increases your levy pool. Levies are the base manpower you raise from your population. A larger pool lets you field bigger armies without exhausting military capacity during multi-front wars.
- Sub kingdom levies: Reduces your available levy pool. This restricts army size and forces more selective decisions about where you commit military force.
Sovereign Skills
- Set warfare skill (Sovereign): Sets your Sovereign’s warfare stat. A higher value improves combat effectiveness for armies your Sovereign personally leads. It also unlocks better military knight assignments in your royal court.
- Set economy skill (Sovereign): Adjusts your Sovereign’s economy stat. Strong economy skill increases Gold income from governed provinces and reduces building costs across your kingdom.
- Set diplomacy skill (Sovereign): Sets your Sovereign’s diplomacy stat. A high value improves success rates for peace negotiations, alliance proposals, and marriage arrangements.
- Set religion skill (Sovereign): Controls your Sovereign’s religion stat. Higher religion skill accelerates faith spread into new territories and strengthens clergy relations across your realm.
- Set espionage skill (Sovereign): Sets your Sovereign’s espionage stat. A higher value improves spy mission success rates and helps protect your court from enemy infiltration.
Spouse Skills
- Set warfare skill (Spouse): Sets your Spouse’s warfare stat. A skilled Spouse in warfare contributes to court bonuses and influences the military aptitude that passes to your heirs.
- Set economy skill (Spouse): Adjusts your Spouse’s economy stat. This contributes to court-wide economic bonuses and affects the economic aptitude that develops in your heirs over time.
- Set diplomacy skill (Spouse): Sets your Spouse’s diplomacy stat. A high value improves relations with foreign courts and strengthens the terms of marriage alliances you broker with rivals.
- Set religion skill (Spouse): Controls your Spouse’s religion stat. This affects faith-related court bonuses and shapes the religious orientation of your heirs.
- Set espionage skill (Spouse): Sets your Spouse’s espionage stat. A high value contributes to your kingdom’s overall intelligence capability and shapes heir development across generations.
Heir Skills
- Set warfare skill (Heir): Sets your Heir’s warfare stat. Shaping your Heir into a strong military leader now means the next reign begins with a Sovereign who can lead armies immediately.
- Set economy skill (Heir): Adjusts your Heir’s economy skill. A well-rounded Heir with high economy ensures treasury growth continues smoothly when the crown passes to the next generation.
- Set diplomacy skill (Heir): Sets your Heir’s diplomacy stat. This prepares your successor to manage alliances and peace negotiations from the first day of their reign.
- Set religion skill (Heir): Controls your Heir’s religion stat. High religion skill in your Heir supports continuity in faith policies and clergy relations your current Sovereign has built.
- Set espionage skill (Heir): Sets your Heir’s espionage stat. A skilled Heir in espionage ensures your intelligence network stays effective through the dynastic transition.
Court and Castles
- Ignore unit hire requirements (war marshals): Removes prerequisites for hiring units through war marshals. You can, therefore, recruit powerful military units without meeting the building or technology requirements that normally gate elite troop types.
- Set Food (selected castle): Select a castle on the map first, then activate. This sets its Food supply directly. Castles low on food face population decline and troop attrition, so keeping supply high maintains levy recruitment in that province.
- Set Workers (selected castle): Select your target castle before activating. This sets the worker population for that castle. Worker count affects construction speed and the output of resource buildings tied to local labor.
- Complete building (selected castle): Select the castle you are developing first, then activate. This instantly finishes any building currently under construction there, bypassing expensive late-game build timers entirely.
- Auto fill food (player castles): Continuously keeps food levels topped up across all your castles simultaneously. This removes food management as an ongoing concern during active military campaigns.
- Fast build (player castles): Accelerates construction speed across all your castles at once. Faster building lets you develop new conquests and upgrade existing provinces sooner than standard timers allow.
- Fast upgrade fortifications (player castles): Speeds up wall and fortification upgrades across your castle network. Stronger fortifications improve siege resistance. As a result, your border castles become harder for enemy armies to take before you can reinforce them.
How These Cheats Help
- Army logistics during long campaigns: Extended wars in Knights of Honor II drain both supplies and morale simultaneously. Armies that run short on either start performing poorly on the march and in battle. Always full supplies (player armies) and the Set morale bonus cheats keep your forces combat-ready through multi-front campaigns. As a result, you no longer need to rotate troops back to your castle network for recovery between every engagement.
- Stability under expansion pressure: Rapid expansion destabilizes your kingdom through war strain and cultural resistance in new territories. Estate opinion also drops across multiple groups at once. Min 99 Stability (player) and the five Set opinion cheats let you manage aggressive growth without triggering rebellion chains. Furthermore, they prevent internal crises from undoing progress you made on the campaign map.
- Resource bottlenecks in the mid-game: Gold, Books, Religion, and Levies all compete for your attention simultaneously. Falling behind on any one of them creates strategic dead ends. The Add cheats for each resource type keep all four tracks moving so a single bad income year does not permanently stall your kingdom’s development.
- Dynastic continuity through skill management: The skills of your Sovereign, Spouse, and Heir directly affect court bonuses and knight effectiveness. They also determine the capabilities your kingdom inherits across generational transitions. The Set skill cheats for all three family members let you build a well-rounded dynasty. This way, you are not dependent on favorable marriage prospects or random events to produce an Heir with the stats your strategy requires.
Using the Trainer
- Étape 1 : Cliquez sur le bouton vert “Essayez-le gratuitement !” button on this page to download the PLITCH client securely.
- Étape 2 : Install the app, create your free account, and log in to access the trainer library.
- Étape 3 : Search for Knights of Honor II – Sovereign in PLITCH, then launch the game as you normally would.
- Étape 4 : Activate the cheats you want through the PLITCH overlay and adjust them to match your preferred resource levels, army morale, stability targets, and dynasty skill profile for each campaign.
Remarque : PLITCH is intended for single-player use. Some security software may occasionally flag trainer tools incorrectly due to how they interact with game memory.
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