Only 250 More Games Left For GOG To Host

Good Old Games MD Guillaume Rambourg has admitted that he expects the site/service's rapid growth will come to a halt in the near future as it runs out of retro games that are available for hosting.

Rambourg explained that GOG's current catalogue consists currently of near 230 titles and that "the thing is, I believe we are running after roughly 200 good old games; and then I think the PC catalogue will be pretty much packed. There are only so many good old games. 450, 500 and then I think we'll be done."

The MD didn't reveal his plans past that point, but he is confident he still got a year or two before hitting that roadblock. "It took us two years to get 230 games, so I think it will still take us at least another year, maybe two years to get to 400. We still have much on the plate."

"Our current strategy is to have one key publisher per quarter."

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Abandonware is illegal - just because something isn't being actively distributed, it doesn't mean the copyright holder has given up their rights, it's still piracy.
This is why GOG took off - it is the only legal way to obtain many of the games it sells that are too old for steam/impulse/d2d, with the added bonus that they are patched in-house, tested, and wrapped in customised version of Dosbox where required which saves a couple of hours work on the users end.

I love GOG...

Abandonware is indeed illegal, but due to weird game copyright laws and distribution/manufacturing practices, they essentially prevent themselves from profiting by their own hand. I've never gotten that about games. Following this logic it'd be the equivalent of the the Chrysler Corp. sending you a cease & desist letter because your tried to build and sell your own Plymouth, a badge they willfully discontinued and no longer profit from.

The average shelf-life of a game's hard copy seems to be about 2-4 years...after that, it goes out of print, and the second-hand market is (rightfully) out of their control. Doesn't seem to matter what the platform is either, be it console or PC.

It's weird; the film industry, music industry, print industry, and some visual art all have their own public domain clauses, but for some reason no one ever thought to draft one up for the gaming industry. At least, not one that I'm aware of, so excuse my ignorance if there is such a thing. I guess that's partly due to it being an industry that's less than four decades old, but still...

I've always thought that a game's source code should be publicly available after a certain amount of time, but only under certain circumstances of course. I'm not saying "Any game more than four years old should be free!", but IP regulations of the game industry are just puzzling to me. Like how when EA recently renewed the license for the System Shock series, a franchise that's been dead for 11 years and they've shown no interest in selling the first two titles, nor are they interested in developing for it. I know it's "just in case" security, but it's still weird to me.


I just had a look at their catalogue and am quite taken back by the fact they are charging $6 for Cannon Fodder and games of a similar age!

A lot of these titles are classified as abandonware and can be found for free all over the net, just type in "Abandonware" and voila.

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