He is Coming
He is Coming is a roguelite auto-battler that hides deep strategic depth behind a deceptively simple retro aesthetic. Released into Early Access on Juli 17, 2025, by developer Chronocle and strategy specialist publisher Hooded Horse, it tasks players with preparing for the arrival of the “Demon King.” Unlike the ominous title which might suggest a horror game, this is a cerebral game of inventory management and stat optimization, where your survival depends on how well you can equip your hero before the inevitable boss fight.
Stats, Sunsets, and Synergies: Core Gameplay
- The March of Time: The game takes place on a procedural 2D map. Every step you take advances the in-game clock. During the day, you are relatively safe to explore shops and find loot. At night, monsters actively hunt you down. This creates a constant “press your luck” tension: do you detour for a treasure chest and risk fighting in the dark, or rush to the boss before you are ready?
- The Holy Trinity of Stats: Combat is fully automated and determined by three core stats: Angriff (damage), Rüstung (damage reduction), and Geschwindigkeit (initiative). Battles are fast math problems; if your speed is higher, you hit first. If your attack exceeds their health, you win instantly. The depth comes from manipulating these simple numbers with complex gear synergies.
- Inventory Tetris: Your power is defined entirely by your gear. You must manage limited inventory slots, deciding whether to carry a rusty shield for survival or a glass-cannon artifact. Identical items can often be combined to create upgraded versions, rewarding players who plan ahead and hoard specific loot.
- Roguelite Progression: Runs are short and lethal. When you die, you lose your gear, but you unlock meta-progression upgrades that expand your item pool, increase your starting stats, or unlock new character archetypes for future attempts.
Wie es sich rechnet
He is Coming is often mistaken for a horror title due to its name, but mechanically it belongs to the “inventory strategy” genre.
| Spiel | Hauptunterschied |
|---|---|
| Schleife Held | Both games feature retro graphics, auto-battles, and a “prepare for the boss” loop. Schleife Held focuses on building the map and terrain. He is Coming focuses on navigating the map and building the character through gear. |
| Backpack Battles | Backpack Battles is about spatial inventory management and PvP meta. He is Coming uses a simpler slot system but adds the pressure of a survival map and PvE exploration. |
| Carrion | Carrion is a reverse-horror action game where you sind the monster. Despite the similarly ominous title, He is Coming is a strategy RPG where you fight against the monster. They share nothing but a “doom” vibe. |
Wichtige Details
- Entwickler: Chronocle.
- Herausgeber: Pferd mit Kapuze.
- Plattformen: PC (Steam).
- Datum der Veröffentlichung: July 17, 2025 (Early Access).
- Genre: Roguelite / Auto-Battler / RPG.
- Stimmung: Undertale‘s aesthetic meets Risiko von Regen‘s scaling.
Für wen es bestimmt ist
- Pflichtprogramm für min-maxers. If you love watching numbers go up and figuring out how to break a game’s math (e.g., getting your Speed so high the enemy never attacks), this is incredibly satisfying.
- Perfekt für “coffee break” gamers. The auto-battle nature and clear turn-based map movement mean you can play it one-handed or in short 10-minute bursts without losing focus.
- Überspringen, wenn you want action. There is no dodging, aiming, or button mashing. You are the manager, not the fighter. If watching two sprites bump into each other until one dies sounds boring, look elsewhere.
Warum es funktioniert
Es funktioniert aufgrund der Speed stat. In most RPGs, speed is a secondary stat. Here, it is the god stat. Being fast enough to kill an enemy before they take a turn completely negates the need for defense, leading to a thrilling “kill or be killed” meta. The game distills the RPG experience down to its purest form: making a build that is mathematically superior to the challenge in front of you.
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