6 millions de lignes de code ont été réécrites pour s'accroupir dans Assassin's Creed Unity
In addition to the run-of-the-mill parkour jumps and wall traversals his predecessors are known for, Assassinâs Creed Unity protagonist has a new trick up his sleeve: crouching.
Up until now, stealth in Assassinâs Creed games have been contextual where players are allowed to hide in haystacks or among a group of monks, but not to crouch behind fixtures. Apparently, this behavior was so entrenched in the engineâs core, the development team had to rewrite huge portions to enable player-controlled crouching.
âThe engine was ⊠I mean, we rewrote like 6 million lines of code for this,â said Alex Amancio, Ubisoft studios creative director. âItâs not a joke.â
âOur navigation seems very simple and very accessible, but to do this, it means that the system is calculating, before youâre actually moving, where the possibilities of where youâre actually going to go,â a-t-il ajoutĂ©. âAnd this is why a lot of people, from previous games, they felt like, âI didnât want to go there and got detected.â Weâre trying to favor flow. We donât have a vehicle like Grand Theft Auto, a car and then a character â the assassin does both. So we need to favor flow for the traversal of the city, so a lot of times when youâre trying to be stealthy the system is trying to favor speed and flow, and this is why this stuff happens. By creating the stealth mode, what weâre actually doing is changing the way the navigation is working, because we know that you want to be stealthy.â
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