All New Ubisoft Games Will Feature Persistent Always-Connected Worlds
If you feel that most Ubisoft games share similar features, you’re probably right. Julian Gerighty, a creative director at Ubisoft, revealed that all Ubisoft games have to pass through a central editorial department.
“All of the editorial policies looking forward are set by Paris, but it’s up to the individual teams to go in their own direction,” a-t-il déclaré.
So, what does the editorial department has in mind regarding the company’s new titles? “The editorial department and Serge [Hascoet, Ubisoft chief creative officer] is shepherding the creation of [new games], and open world is something that he absolutely passionate about.”
Gerighty asserted that the push towards always-connected game worlds is not motivated by the desire to combat used games sales or piracy. “It’s this combination of freedom and adapting to the way people play a game,” a-t-il expliqué. “It’s the tailored experience for people and the mesh of both is something that’s truly going to be remarkable and surprising for people playing games. With it a whole new generation is born.”
Gerighty believes that most games will feature persistent always-connected worlds. “This is an issue today, three years down the line it’s not going to be an issue, or much less of an issue,” a-t-il déclaré. “Today it’s risk taking, in three years’ time it’s going to be a standard feature.”