Cheaters Forced Together in Max Payne 3

Max Payne Cheaters

Rockstar has taken a new approach with cheaters in its its latest bullet time title, Max Payne 3, by locking them in multiplayer servers with one another.

Placed in a pool of players that Rockstar has named “confirmed miscreants,” they'll only be able to play with other cheaters. This is a different approach to some companies, which will often just ban the offending players. By placing cheaters together, the developer is looking to avoid the multiplayer experience being ruined for legitimate gamers, whilst also not robbing those that do cheat from online gameplay.

That said, the miscreant game servers don't allow invincibility cheats, or infinite ammo bugs to be exploited any more than the main servers. Anyone found cheating once again, will then be banished from the online gameplay forever. However, since Rockstar is relying on players reporting suspected cheaters, games populated with “miscreants," might be less keen to rat each other out.

Rockstar has hinted that players may be allowed back into the main game – perhaps when the discovered bugs have been patched out – which suggests the cheater populated servers are some sort of Max Payne purgatory.

This is a nice approach, that punishes, but not too harshly. After all, those cheating might be attempting to circumvent the game as it was intended, but they're still playing it. They're still fans of Max Payne 3. If the piracy witch hunts of certain movie studios and games developers in the past have shown us anything, alienating your player base is the last thing you want to do.

Add new comment

This question is for testing whether you are a human visitor and to prevent automated spam submissions.



I'd be curious just to see the numbers on this. Statistically, how many "cheaters" are there vs "non-cheaters". Cheating has become more and more rampant these days. Back when I first started gaming on pcs, cheating was there, but it was more "exploiting" poorly coded games than it was outright "cheating" (crouch/floating underground in rainbow six rogue spear is one that I'll always remember, for example).

But today, there are a lot more 'informed' computer users. People who enjoy the challenge (or entertainment) of developing their own cheats, or even whole code libraries designed specifically to hook into a specific game's memory locations to make the development of cheats for a specific game easier for less skilled developers.

Then, aside from those who develop the tools themselves, and the ones who just use the existing libraries someone else created to mash together their own, you also have the 'every day' users who just hop on google, search for the right forums, and download the cheats right there.

It'd be an interesting statistic.

Some statistics (after about

Some statistics (after about half a year) would be interesting. If it's a successful method, I hope other multiplayer games will introduce this conduct. It is an ideal way to not punish players to much for the exploiting of bugs. After all, it's the game developer's fault these problems exist. On the other hand, the people who indeed go out of their way to cheat by developing their own programmes and such, should (and will be) banned. This all makes me very hopeful. Just don't think that the percentages of the types of cheaters have changed all that much. As in the past, people would go to search engines and BBSes to look for those programmes as well. In short, I think the number of people who create/look up cheating methods have grown, but so have the number of non-cheaters and think this 'balance' will remain roughly the same no matter what game or time.

Add new comment