Molyneux: Fable: The Journey May Be Lam But Not On Rails

Peter Molyneux's E3 keynote depicted Fable: The Journey as on-rails game where players do nothing but flail their arms around to blast on screen enemies with hadouken-like magic spells. Luckily, it seems that the game won't be that lame.

"I made a horrendous mistake on the press briefing demo by taking out the navigation, allowing players to move," Molyneux said before explaining that it was his (wrong) decision to remove the player movement controls from the E3 demo.

"I'll just state on record now that Fable: The Journey is definitely not on rails," he asserted.

Fable: The Journey is an adventure game where players can use hand gestures and body movements to perform magic spells to attack their enemies. The games is powered by Unreal Engine III.

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Many big companies don't, it's cheaper and much faster to license existing engines. It's not a matter of not being able to make one, that's a stupid idea to begin with, anyone can make an engine, it just takes time, effort and knowledge. Also don't forget that time is money so it's expensive to make an engine (an AAA 3d engine at least).

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