OpenGL 3.0 Released. Game Developers Disappointed

After long wait, OpenGL 3.0 has finally been released today.

The official Khronos Group press release cites "strong industry support to bring significant new functionality to the open, cross-platform standard for 3D graphics acceleration", but, as far as we can tell from our discussions with several game programmers, this isn't the case among the game developing community.

Khronos Group promised to overhaul the OpenGL API (Application Program Interface, the way programmers interact with OpenGL) but they didn't. A lot of game developers believe that this was done to please CAD developers who don't want break their 10 years old code.

"It should have been called OpenGL 2.3, not 3.0", a game developer who asked to remain anonymous told us. "As far as I am concerned, this is just a minor update."

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Comments

OpenGL 3.0 Released. Game Developers Disappointed

Haha man you guys are idiots."gross opengl video card, i think i touched it."EVERY 3D card has OpenGL support that's the good thing about OpenGL, It runs on Mac AND PC, unlike DirectX.OpenGL is NOT outdated and many good looking games run on it.The unreleased game RAGE from ID software is using OpenGL and has great graphics.

OpenGL 3.0 Released. Game Developers Disappointed

You all should understand that all the games on non MS consoles are using opengl or SDL or something like that. The PS3 and Wii definitely do not use DirectX, that being a microsoft only technology. So opengl is still plenty relevant, and as others have said, it's the only standard used outside of windows operating systems. However I'm sure no one will read this or care.

OpenGL 3.0 Released. Game Developers Disappointed

Secondlife runs on openGL and it looks like poo, but then again it's all how you code, and linden labs is full of retards. I honestly had very high hopes for openGL 3.0, I was wanting something to rub in the face of micro$oft, but of course, it being open source, no funding, etc, it's just same crap different day, it's too bad, coulda been nice

OpenGL 3.0 Released. Game Developers Disappointed

Its 2009 now and OpenGL sucks ballz, majority of you fools don't even know what your on about, GL is a shader language it lacks everything that a shader relies on thus it still sucks. Programmers don't want to write hundreds of lines of code to teach a child to look both ways, D3D does more than shaders you can't even begin to grasp what it is capable of and whether you fools like it or not the future is D3D. Its easier to manage and implement, it saves time because everything you need is written and well doc*mented.And Macs suck,Signed a digital artist

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