Resident Evil Is Moving Away From Survival Horror Because Action Sells More

Over the years, Resident Evil shifted gradually from its survival-horror roots towards its current action-oriented gameplay. Resident Evil: Revelations producer Masachika Kawata explained the - purely financial - reasons behind the change.

"RE4 started in that direction, and RE5 kept going in that direction," he said. "And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that Revelations is the way it is."

Kawata admitted that a lot of the series' fans love to see it return to its "good old days" of survival-horror, but he explained that their number is not as large as action fans.

"Looking at the marketing data [for survival horror games] ... the market is small, compared to the number of units Call of Duty and all those action games sell," he explained. "A 'survival horror' Resident Evil doesn't seem like it'd be able to sell those kinds of numbers."

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Not so smart

Being an action game isnt all there is to COD. It sells a lot because its an overhyped FPS with top notch graphics and very unrealistic (arcade style) gameplay/mechanics. Plus MP matches that are just short enough to fit into this generations limited attention span. Simply moving RE in that direction wont help, you'll need communist zombies with machineguns, tanks and helicopters.

Well... drugs sell even

Well... drugs sell even more... don't see game devs jumping into it just because it sells better though, so why the hell are they going to change RE into some other gameplay format just because it would "sell better"? (and I really doubt it would). It's stupid, if you are a game dev and you think FPS sell more than your actual game then why are you going to change them into FPS? Make a brand new franchise and leave the old ones to do what they did best.


This is a good example of how much passionate they are. Good thing I say.. let Frictional Games (Penumbra, Amnesia) do the horror.. as they are better at it despite having a much lower budget.

whats bad about having the

whats bad about having the best of both worlds? Thats what RE4 was like, an action game with some elements of survival horror. Thats what re5 was missing and IMO is what made RE5 a flop compared to RE4. RE4 was just a brilliant game and is one of the FEW game series i plunk out cash for on week 1.

an idear

why don't they just creative 2 resident evil series

continue the main series in it's action style, and create a sub series that can be sold as a downloadable survival horror, less cost and lass risk and keeping the main re fans happy

it's all about the benjamins

Kids nowadays need more instant gratification, these fast paced games like COD deliver that. Even in the movies you can see how over the top the action is for example: Transformers. I really liked RE4, but RE5 was just OK because it played too much like an action flick. RE5 should have been more like Dead Space. Once in a while you'll see a good survival horror game (like Amnesia) but more likely you'll see another COD clone to hog all the sales to the ADD impaired kids


Another game company selling out to attact a more imature gamers, the type who get board if there isn't and explotion every 7.23 seconds. Sure as a company or corperation its a smart move to boost revenue. FORMULAR: make game dumber = more kids will buy : More Kids = more products sold, but done at the cost of losing genuine fans, thats just a dick slap to the face to every who will purchase it. I know i sound like im wining and trolls are gonna be like, "if you dont like it dont buy it", and to them i say "fucking derh, of course im not going to buy it" but now im talking to my self because im intoxicated.

The moral of the story is, games are being produce too frequently and they are becoming more linier and plain, just to get out there and make a few bucks. They are going to loose all credibility and this industry is going to be just as dodgy as the mainstream music industry. The end. :)

Sad but true

Whilst it is sad when a game company must shift it's products to target a different audience ( I miss the good ol days back in the 90's ) It is also true that they need to evolve the product and take advantage of new avenues that arise.

I loved all the resident evils, I even really like Dino Crisis 1-3, but I am also very much looking forward to playing Operation Raccoon City. I embrace the change and evolution of the series. A lot more people could do same instead of standing there stamping their feet saying NO like a little child. And if you don't like it that much, don't buy it. Pretty simple really.

I disagree actually... Not

I disagree actually... Not because I'm a fanboy (I haven't enjoyed a RE game since RE3) or 'cause I'm a hater (I have nothing against capcom) but if suddenly every major software house shared this strategy (and in a weird way they kinda do) we'll be stuck with only FPS games. Like crappy versions of Syndicate, crappy versions of xcom (thank god 2K has some amount of respect for their fans), etc.

One could argue that Fallout3 would fall on this category but although it IS an FPS it's not an action game. I'm very very sad about what they're doing to the RE franchise. I'm just glad that some publishers still give us survival horror games like Alan Wake or I am Alive.

Also I'm rather thankful for indie devs like Frictional Games.

I think there's a line between being a sellout and making a product more profitable. There's a ton of solutions they could've have adopted that would've made everyone far happier and still make their pockets full.

I'm just not "sad" 'cause ever since RE4 I stopped expecting anything from these crappy games. I bought RE5 used and kept it as a reminder of what can happen to a game...

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