Baldur’s Gate 3 Dawnstar’s Necromancy Spells Mod v1.0.0.17
August 19, 2025 - 8:45am
The Baldur’s Gate 3 Mod Dawnstar’s Necromancy Spells adds a tightly designed necromancy suite with 3 cantrips and 11 spells (levels 1–6) that interact through heal denial, corpse consumption, lifesteal, and control. It targets players who enjoy tactical setup, risky payoffs, and turning fallen enemies into fuel for the next play.
Mod features
- Class support: Bards, Warlocks, Sorcerers, Clerics, Eldritch Knights, and Wizards get access where thematically appropriate.
- Damage types: Primarily Necrotic with supplementary Slashing/Piercing hooks via specific cantrips.
- Core mechanics: Heal prevention, lifesteal, corpse-based amplification/aoe, zone control, fear, and HP shaving.
- Scaling and saves: Clear save types (CON, WIS, DEX), ranges, and action economy (Action/Bonus Action), many with half-damage on save.
- Translations: Support for Russian, Mandarin, and French.
Spell list and details
- Cantrips
- Pain Puppet: 1d6 Piercing + 1d6 Necrotic; stab a doll to harm a chosen target. With Blood Offering, inflicts Bleed. On targets above half HP, deals 1–4 Necrotic and 1–4 Slashing instead. 9m, Attack Roll, Action.
- Bone Dust Tongue: 1d4 Necrotic to up to 3 targets, prevents healing; with Pluck Life, regain half damage as HP. 3m, CON Save, 1 turn, Action.
- Pluck Life: Mark a living target; if it dies to necrotic damage, the killer regains 1d4 HP. 9m, Attack Roll, per turn, Bonus Action.
- Level 1
- Witches Spill: 2d6 Necrotic; Disadvantage on CON saves and Attack Rolls on fail; half on save. 5m, DEX Save, Action.
- Seance: 2d8 Necrotic; on fail, target is Haunted (you gain Advantage against it; movement halved); half on save. Homes in around obstacles. 18m, WIS Save, Action.
- Level 2
- Blood Offering: Take 2–8 Necrotic; melee attackers within 3m take the same once per turn; grants Death Dagger. 10 turns, Action.
- Death Dagger: 1d4 Necrotic melee stab; heal for half damage; extra healing if Bone Dust Tongue is active (add your spell mod). Attack Roll, per turn, Bonus Action.
- Soul Prism: Store essence of a fresh corpse for 10 temp HP; when depleted, heal allies in 3m for 2–16. 10 turns, Bonus Action.
- Level 3
- Death Ray: 3d8 Necrotic beam; on kill, splits to another enemy. Targeting a corpse supercharges the beam to 6–48 against a nearby enemy. Half on save. 18m, CON Save, Action.
- Soul Bomb: Throw a necrotic corpse that explodes for 3d8 in 3m on impact and again at the start of your next turn. 18m, CON Save, Action.
- Level 4
- Mortalis Aeterna: 2m soul-crystal ward on a fresh corpse; inside: max healing, Necrotic resistance, enemies have Disadvantage to hit you. 10 turns, Concentration, Action.
- Storm of Souls: 3m spectral skeleton storm for 4d8 Necrotic each round; may Main; inside: Radiant resistance, ignore necrotic resistance, immune to Frightened. Half on save. 10 turns, CON Save, Concentration, Action.
- Level 5
- Death March: Up to four corpses become spectral skeleton allies. Until Long Rest, 18m, Action.
- Grave Binder: Fail Save = Grave Bound: lose 25% current HP temporarily, Disadvantage on attacks, and attacks against them gain Advantage; on death, killer heals 2–16 and gains Advantage on next attack. 6m, CON Save, 3 turns, Action.
- Level 6
- Final Offering: Sacrifice reduces you to 1 HP and immobilizes you for 3 turns with Disadvantage on all saves; enemies gain Advantage against you while you reform. 9m, Action, Long Rest.
- Final Offering: Oblivion: 10d10 Necrotic nova in 9m; half on save. Action, Long Rest.
- Final Offering: Dreadwake: 9m wave that inflicts Fear for 2 turns. Action, Long Rest.
In-game impact and use cases
- Attrition builds: Deny healing with Bone Dust Tongue, mark with Pluck Life, and loop sustain via Death Dagger and corpse effects.
- Boss with adds: Death Ray or Soul Bomb scale through bodies. Seance makes the focus target easier to burst with Advantage on attacks.
- Zone control: Storm of Souls anchors choke points and negates common resistances. Pair with shoves, pulls, and tight corridors.
- Frontline casters: Blood Offering punishes melee attackers and unlocks lifesteal stabs; combine with temp HP sources.
- Summon spikes: Death March converts the aftermath of a fight into a spectral squad for the next room—perfect for dungeon pushes.
- Oh‑no button: Mortalis Aeterna stabilizes a downbad turn; step into the ward, absorb heat, and reset the board state.
- High‑risk finale: The Final Offering line can flip boss encounters but demands party cover while you’re locked down.
Installation:
Back up saves before changes. Large mod lists may require load‑order tweaks.
- Install: Download the mod, place files as instructed (typically into the Mods directory), and import/enable via your manager.
- Load order: Position after broad spell overhauls so these spells aren’t overridden.
- Verify: Start or load a save; check supported classes for the new cantrips/spells at the correct levels.
- Fixes: If spells don’t appear, re‑deploy mods, refresh modsettings, confirm extender version, and retry.
Download
File information
August 19, 2025 - 8:45am
- File name: BaldursGate3_DawnstarsNecromancySpells_v1.0.0.17
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