Retail Kinect Tracks Less Players And Joints Than Shown In E3 Demos

The technical specs listed on Kinect's page on retailer site is the most detailed released to date about Microsoft's new motion sensing control system, and it states that Kinect supports only two active players at a time.

The specs note that although the system can track up to 6 players, only 2 of those can be tracked simultaneously in-game.

The listing also revealed that the retail version of the system is able to track 20 joints per active player, down from the 48 joints tracked per player in Microsoft's demonstrations during Gamescom 2009. Another spec which seems to have been lowered is the depth camera resolution which went down from the 640x480 used in the original PrimeSense technology that Kinect is derived from, to 320x240.'s specs appear to be from an official source, but we are still waiting for a detailed spec sheet to be released by Microsoft.

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PLayed the beta release

PLayed the beta release around a friends house... its not to bad good fun few glitches (is a beta). But i think itll end up turning into a party game when you have a few people around. Id like to see some software on it which allows you to create your own games maybe.

why are people so negative

why are people so negative about motion control, are you guys afraid to try something new, do you go to japan and order a cheeseburger?

I dont know about you, but for technology to improve, this kinda stuff needs to happen, i want to be as immersed into my games as possible.

just think how cool portal would be with the Move.


Motion controlls will NEVER be worthwhiel until we can have some sort of feedbak. Otherwise, it's a shitty, awkward controller..

Near all consoles have ahd some sort of scheme, and they've all sucked shit. They're BARELY getting better.

But still pretty male that the specs are so shitty.

But boym it'll still sell. Consoles blow.


Both Sony and Microsoft will fail with there motion sensing crap.
(A) They didn't came with the systems, thus you have to pay extra money for them.
(B) You can only play a select few games with these things.
(C) Neither of them can beat the good old fashion controller.
(D) Why would I want to move my fat ass up and down when I can just sit there and push buttons.
The only reason that the Wii motion sensing system worked is that it came as standard, so all Wii games have support of it.


Not all Wii games have motion support, and they aren't responsive even with this new release. Sony's Move will sell, very well, why? It's a neat gimmick, and it is designed intelligently to read two points which give full degree's of motions on the controls AND you get "traditional" controller buttons on them as well.

That, and we'll probably see rifle editions of this for arcade like games, such as deadly scope etc. Which would sell exceedingly well.


Has jusrt about every oncsole had some sort of motion contro or another> And they always fail. Nofriendo got closer with teh Wii, but it still cuks.

It's useless wihtout FEEDBACK for the user. Other than that, it's still just as using a marionette.

kinect not a fail

you are all so quick to give microsoft shit but they havnt actually reliesed a spec sheet for the kinect yet. kinect will be beter than the rubish sony r bringing out for the ps3 pile or junk. kinect is very good i know because i have tryed it out already.


Good luck tracking tiny finger movement with that low resolution, looks like they might have to create a motion controller to go with it.

M$ has been lying to you guys since day one.

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