August 19, 2012 - 6:06pm
Epic Mickey director Warren Spector believes that gaming would’ve been much better today had the greatest minds in the industry spent as much time on improving A.I. and gameplay as they spend on polishing graphics.
"I've been actively trying to shame some of my fellow developers, specifically John Carmack and Tim Sweeney,"he said.
"Can you imagine what games would look like if those two guys spent as much time working on non-combat AI as they do on rendering?” he added. "Can you imagine what games we would have if John Carmack decided he wanted to create a believable character as opposed to a believable gun?"
"Those guys are way smarter than I am. I don't know how to solve the problem, but they could figure it out."

Comments
WTF drug is he on?
wow
What 0_0 It's like you read
TODAY?S GAMES SUCK
hurumph
DayZ ? I'm hooked since
AI is important
history
He's not talking about combat
He's not missing that, he's
Could you imagine...all this
learn2read
I agree, I'd much rather have
Gfx are pretty good now.
I kind of agree, but there's still a lot of optimization left to do, so that the games run faster and more stable, but at the same time, Graphics are really advanced now, just look at crytek's latest demo, I'm kind of amazed (but not really, I've seen another demo 2yrs ago that looked almost as good) I'm excited for the days that i play multiplayer, and I can't tell if I'm chatting with a bot or a human.
Everyone has their own field
Everyone has their own field of specialty, I'm sure there are great minds working on A.I. as well. However, graphics has always been the main selling point so obviously people like John Carmack gets more attention. A.I. is also very much an unsolved problem still, while real time graphics are just trying to catch up to hollywood.
actually AI is kind of dead
Like what? There's been over
er
isn't that also just because its easier to make multiplayer than AI
No, creating efficient
No, creating efficient netcode isn't a simple task. It has to be more and more efficient in order to support more players per server, most games still use 32 players and that has been the standard since th elate 90's/early 2000's. There are a few games that support 64 or 128 players but those are rare. MMO's dont count for several reasons, they're hosted in many servers (clustered), have a bunch internet connections available to them and they're not really as interactive as other games. Also nowadays some games are implementing networked physics and thats a whole new level of networking.
Yeah, it's not that it's not
Yeah, it's not that it's not a simple task, but it is in fact easier to encourage multiplayer and a scripted mainstream story rather than an alternating, procedurally advancing story with adapting AI. Furthermore, so much netcode is established for popular frameworks and middlewares of popular languages, so for a regular fps game (COD, RAGE, Bioshock, Crysis etc.), it's very much the same things that goes for synchronization of in game entities regardless of engine. As such, each platform (and/or OS) sees new netcode, but there are many more iterations for each platform, done in graphics. Mainly because it relies much more on the execution of innovative algorithms than it does depend on the capabilities (and limitations) of the platform network APIs.
Procedurally generating
I never said procedurally
Procedural's really the wrong
I agree that it's become
the next step...
not really
I don't think AI is really the problem most games are multiplayer now a days and the ones that are single player usally just last 10 hours or so. But I have to agree tho graphics have more or less to the point it doesn't matter anymore things move so fast your not going to see the detail. I think the whole VR thing is where its going. Right now you can play games on pretty much anything cell phone tablets consoles ect and PC needs something to stand apart from that and I think VR is where its at even using facetrack or trackir makes a big difference.
The reason most games are
The reason most games are multiplayer these days is only because they're more cost-effective and easier to make. It can take only a few months to make a good multiplayer game, whereas it can take years to make even a short, good single player game. Technology is at the point where any small team can make something acceptably shiny, but a populated world that feels even remotely realistic is out of the reach of most developers. Skyrim and the new Deus Ex were in development for years with huge teams - far longer than a Call of Duty game or Left for Dead 2. Warren Spector said almost exactly this when I saw him last month, and he's been saying it for the last 12 years, and it has always been relevant - then and now - games need to change so desperately, but they won't.
You do realize people have
You do realize people have been saying VR is the next big thing since the 80's right? No one wants to wear a dorky and cumbersome helmet for extended periods of time. 3D became a fad because all it needs are glasses and even so there are people who give up on it because they dont like wearing them. Glassless 3D is coming and it will be a thing, after that we have AR(augmented reality) and holographic displays to look forward to.
Wrong
...maybe. Or it'll be a cool
Add new comment