Quatre expériences uniques avec l'Oculus Rift
The Oculus Rift is a strange device. It offers a level of immersion that is completely unparalleled in all of gaming, itâs that good. Itâs not perfect of course, with the oft-cited screen door effect, low resolution display, no head or eye tracking and the fact that there really arenât many supporting games out there at the moment.
But itâs still awesome.
Youâve heard that from every corner of the internet already though. The devkit has been out for well over six months at this point, so me buying one a couple of weeks ago in order to tell you about my experiences isnât going to be anything new right?
I thought the same initially, which made me a little dejected as I wanted to talk about the Rift. Itâs really excited and offers something you just canât get anywhere else at the moment. And thatâs when I decided what I was going to talk about today: experiences with the Rift that you just donât get on any other device or with any other game.
Beyond the immersion and sense of scale that you get from using the Rift, thereâs also some really strange sensations that happen once you allow yourself to be immersed, which once youâve played with it for a few hours, you do have to do. If you donât, youâll find yourself focusing on your feet resting on the floor, or the headphone cable that keeps brushing your leg. Once you do let yourself go though, you can have some very unique experiences like:
Losing your balance without moving or substances
This is one you tend to contend with a bit when you first get ahold of the rift, but even when youâre somewhat experienced, play a game thatâs disorientating enough and your brain will rebel against you. Try Flying Dreams for example and do a 180 degree flip while flying on your side and your body is guaranteed to get all sorts of weird commands from your scrambling brain.
It really does feel ridiculous when it happens, but youâll be standing there completely absorbed and suddenly your real body will decide itâs going sideways and you have to catch yourself. Very jarring, very surprising and a very odd sensation.
My tip? Brace your legs, as if youâre riding something, even open your arms like the wingsuit character youâre playing as that tends to help a bit too â as well as make you feel like superman.
Drowning
This one came to me from a very unpolished survival sim, The Deep, which is a game that puts you on a lifeboat and charges you with surviving the elements and the local population of giant sharks. Very little gameplay exists at the moment, but what is there can be totally terrifying.
Beyond avoiding the sharks though, youâll find that one of the hardest parts is getting back to your boat, especially if night falls and the seas get choppy. A couple of times while playing it and trying to rise back to the surface, I finally broke through and felt such relief that Iâd made it, only for a wave to crash over my head, forcing me several metres back below the surface and I swear I felt like I couldnât breath for a second.
It was very momentary, but I havenât felt that short of breath since I played Sonic 2 as a kid and had to rush for those air bubbles as the music amped up. Iâm a lot less impressionable these days and it takes more to immerse me to that level but fortunately the Rift is more than capable.
Nausea without movement
This is a well documented affect of the Rift and itâs very similar to motion sickness that youâd get on a plane, or boat â but in reverse. Whereas on those real world transports, your body is moving but your brain isnât telling it to do so, in the Rift your brain tells you itâs moving but your body isnât. In both cases, your brain assumes youâre poisoned and decides it better throw up whatever you just ate thatâs making you go crazy.
Fortunately the brain is an adaptable organ and quickly learns to calm down in such instances but it can occasionally reappear even for experienced Rift users and ironically, itâs when no movement happens at all. In-game that is.
It tends to happen with full games, ones that have cut scenes or in the case of the excellently retrofiitted Half Life 2, with its loading screens. See, your brain might have done a great job of accepting virtual reality as at least partially that, but when you then begin moving your head and nothing happens, oh boy get ready to gag.
If youâre nervous of trying the rift because of the Nausea, it really isnât that bad for most people during the average game, but when you move your head and nothing happens, Iâm not going to lie, itâs rough. Avoid it, if you can.
Getting information without a HUD
Considering all the benefits of the Rift, itâs hard to explain why this is one of the sensations that Iâm most excited about, but when playing First Law, one of the more full experiences out there for the Rift at the moment, you get a lot of information via in-game displays and thatâs great.
First Law is a first person space combat title, with an arcade feel to it. Itâs fast, frantic and lets you shoot asteroids, space ships and space stations in a small sandbox. Itâs great fun and despite being as fast as it is, doesnât really give much in the way of motion sickness. What it does do, really, really well is incorporate information you need to play the game without a heads up display.
Inside your virtual cockpit are monitors, one showing the state of your afterburners, another how many missiles you have left, another what youâre currently locked on to and if you turn your head all the way to your left, thereâs a monitor displaying your current objective. These little bits of information appearing in the game world, rather than on a floating HUD overlayed over the game world is so, so much more immersive. It really does make a massive difference.
I know some games have done things like this already, like adding ammo counts to guns rather than having it hover in the bottom right corner, but I want to see more games do this, not just Rift ones.
So there you have it, my top unique Rift experiences so far. I have some more games loaded up to try this week and an Oculus Rift party with friends and family next weekend, so Iâll check in soon and update this with some of my less than usual experiences.
In the mean time, if thereâs any recommendations or things youâd like me to try, feel free to let me know in the comment section below.
