AMD's Mantle Low Level Graphics API Is PC Exclusive

Under the codename Project Mantle, AMD is developing a new standard graphics API that would allow PC developers to access low level GPU functions directly without incurring the overhead associated with DirectX and Open GL calls.

AMD claims that Mantle is capable of performing nine times the number of draw calls per second than DirectX and Open GL. The API is designed in collaboration with leading game developers. Battlefield's Frostbite engine has been confirmed to support it and there are rumors regarding CryEngine and Unreal Engine support.

Despite the fact that both PlayStation 4 and Xbox One are powered by AMD's GPUs, the company has confirmed that neither of the 2 consoles will support Mantle. “The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One," the company explained.

When asked for more explanation, AMD elaborated that "What Mantle creates for the PC is a development environment that’s *similar* to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment)."

"By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they’re doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist."

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Good stuff.

Sounds good AMD, sounds good. Makin' a proper decision for a change. Workin' a good angle. Puttin' your time & effort where it belongs. Where it's best spent. Keep it up. **** those stupid consoles. Get into mobiles & keep on the PC & you'll be a'ight.

Hm..

This is another heavy blow to Microsoft, as this only really helps Sony out. Seeing as xbox consoles use directx (hence direct-x box), it is easy to port xbox games to windows, now with this AMD Mantle API it will make it easier for native PS4 games to be ported to PC with ease without first becoming a Xbox game.

Um...

Despite the fact that both PlayStation 4 and Xbox One are powered by AMD's GPUs, the company has confirmed that neither of the 2 consoles will support Mantle. I don't call myself an expert, but I do believe there may be some 'subtle' context clues in this paragraph that may make you want to rethink your argument LaughingDog.

I bet I'm being trolled by

I bet I'm being trolled by same person. Look you clowns, why would the consoles support Mantle? It is an API for PC not any other platform! This is even expressed in the article. Microsoft already have a bridging point for their Xbox games to PC, they have also written special documentation to provide developers with the rules for translating a PC game to Xbox and vice versa. Sony has nothing like this, instead the PS3, PSP, Vita, and PS4 use a modified version of OpenGL, there are no guidelines on how to convert from Sony's OpenGL to the Windows specification for games, which is DirectX. Now with Mantle which will be a superset of OpenGL it will be easier for Sony games to go straight from their consoles to PC, whereas before there was a bigger incentive to go to the Xbox first before going to the PC because you would be developing with similar technology in the process. You think this article is like the holy grail and thus attack me for really stupid reasons. When instead you could have just asked me to elaborate. I don't need to rethink my argument, what you need to do is stfu with your assumptions and ask questions instead. my captcha is: **** suckers!

"there are no guidelines on

"there are no guidelines on how to convert from Sony's OpenGL to the Windows specification for games" - OpenGL doesn't belong to sony, windows can run OpenGL just as well as Directx, mantle is a low level api, opengl is a high level api as such its impossible for mantle to be a superset of opengl. Thanks for showing everyone how attacking you instead of asking you to elaborate was the righ thting to do because you can't elaborate on it without ignoring everything about how graphics technology works.

You are truly ignorant,

You are truly ignorant, notice I said Sony's OpenGL. They took OpenGL 1.0 and modified it to their specifications so it works closer to the GPU which relies on utilizing shared memory between the cpu and gpu. Go herp derp somewhere else before you embarrass yourself.

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It is a superset in the sense

It is a superset in the sense it will use optimized OpenGL type calls to access the GPU, then on top of that you have low access calls for those who wish to take advantage of specific hardware features. Mantle is just a fancy word AMD has given it for marketing. If you think you are going to send vertices down the pipeline using a completely new alien way it makes you nothing but ignorant. I'm starting to notice the problem here, I'm just too smart for this place. None of you quote outside knowledge, all you ever do is keep going back to this article.

As the quote they list only

As the quote they list only lists Xbox one “The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One," Rather then the bit before it, where AMD say it's not in use on both.

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