Bungie's Destiny Will Ward Off "Toxic" Players


Bungie's new, ambitious, futuristic shooter (sound familiar?) Destiny, is set to offer a large scale FPS experience, but as with every game that incorporates a lot of players, how do you get them to play nicely?

The short answer is, that you can't guarantee it, but you can try and make sure those that are keen to ruin everyone else's fun, don't succeed.

Bungie is aware of this, which is why it's thinking up new ways of improving online shooter communities. Bungie technical director, Chris Butcher explained to Edge, "If you look back at online multiplayer gaming for the last ten years I think the dominant thread has been adolescent males shooting each other in the face and squatting on each other's corpses."

"And that emerges from design decisions, some of which were intentional, some of which were not, but the community gets attracted towards that, and that is popular to a lot of other people and so it kind of tends to exclude others."

The key he says, is keeping players from ruining the experiences of others, whilst making it easier for them to improve their behaviour.

"I don't think you can ever design toxic behaviour out, you can't ever stop players from being toxic," Butcher said, "but what you can do is prevent them being able to ruin other players' experiences."

He continued, "You give people these tools that encourage them to interact positively with each other and then if someone is interacting negatively with you, well, they can't ruin your experience."

Destiny is set for release on PC, Xbox 360, Xbox One, PS3 and PS4, sometime in early 2014.

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**** your development team

It's called friendly fire and most servers have an option to turn it OFF. You don't need an entire design department coming up with new ways to **** up the game with features to prevent people from being able to play the way thy want to play. **** my team if they can't move away from my grenades in time, why should i be punished for their lack of situational awareness. :)


I don't know dude, they keep on trying to place responsibility and blame on other **** instead of back on the players. Like you pointed out a lot of games have an option to turn friendly fire on or off, why Bungie made this "fantastic" decision to throw an entire team to reinvent the wheel is beyond me. I also totally agree that if you are not fast enough to move away from the grande I threw than you shouldn't be playing anyways. Good comments MrTimz

"why should i be punished for

"why should i be punished for their lack of situational awareness. :)" - I'd love to see you say that if you were a real soldier. Your attitude shows clearly how much of a team player you are (not), any team which you are a part of is handicapped because the other members have to worry about enemy fire and friendly fire from you. So with that in mind you could even say you'd be punished because you're sucking so bad at the game, incapable of even aiming properly.


Since you mention it ,I am an Iraqi veteran not that it really matters. It is not my attitude that clearly shows anything more than its just me giving an opinion or perspective on a certain topic, one which you have clearly taken out of context. It was meant to be a friendly fire joke, one that went over your head like a frag grenade and while you were too busy shooting wildly shooting in the air like a noob stepped on. Thanks for advocating my point further. :)

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