For Honor's servers are struggling under new player load

You would have thought that several closed and open play events for Ubisoft's recently released, For Honor, that when the game launched the servers would be ready for the influx of players. That's turned out to far from the truth however, as there are a lot of people struggling to find games, as the matchmaking service deals with the thousands who are looking to brawl away in the medieval-future world.

Errors players have encountered include simple issues connecting to the game at all, logging in to the online servers, matchmaking problems and as VG247 points out, a bizarrely unhelpful message that simply reads "Requirements not met," for some Xbox One players.

That of course doesn't make a lot of sense for a console, since of course your system is fully capable - otherwise why would the game be released? It's not to do with specifications or system requirements though, but a bizarre bug that seems to occur where you are in a party by yourself, but for some reason the game hasn't made you the party leader.

Ubisoft has pledged to work on the connection problems, but a number of players are seeing issues begin to fade away as the servers seem to catch up with new players joining the game. It may be that once the number of newbies joining the ranks of each faction have eased, that the servers will be able to handle things more easily.

For now though it seems like the best bet is either waiting, or trying to play at times that are a little less busy.

How have you guys been getting on with For Honor's launch so far?

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Not Surprising

New games always have a rough launch, and Ubisoft has pretty much dropped the ball on every major release of theirs for the last 2 years. The issues are understandable though. Every new title has launch problems, every game over comes them after a few weeks and smooth the system out. Practical and Theoretical are two very different beasts. So far it runs beautifully for me. I've had a few connection issues and I've had to wait longer than 15 seconds to matchmake a few times, but overall I'm not 'struggling' to play the game. I find a match everytime I try. I'd say I don't understand all the hate this games getting but I've been on the internet long enough to know there are haters for everything now and days. The only REAL design flaw I see thus far is participation for the world map. Tiles are claimed based on victory count. This means the more people play the more points they get. This also however means if the amount of players for a given faction is higher or lower that they have a default advantage. This also leads to the fact that they type of gameplay mode rotates, and the same modes get roughly the same amount of players. Thus dominion tends to shift tiles a lot, since everyone plays it, while Brawls and Duels don't shift much since they're played less often. This creates a very unbalanced power exchange for the world map.

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