Mozilla And Epic Partner To Bring Unreal Engine 3 To The Web

Mozilla, the non-profit organization behind Firefox, announced a partnership with Epic Games to bring Unreal Engine 3 to web browsers.

Porting a modern graphics engine such as Unreal Engine 3 to the web was made possible thanks to Mozilla’s newly developed highly-optimized version of Javascript.

Using this Unreal Engine 3 web port, developers can make their UE3 games playable in all web browsers that support Web-GL with minimal effort.

Mozilla is also working with premium game publishers such as Disney, EA and ZeptoLab who are using the same technology to bring performance optimizations to their top-rated mobile and web games.

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I have 7 years studio game

I have 7 years studio game development and been working for 6 years across the web and mobile devices. Ronson is right. Firefox on the trailer say "plugin-free gaming". But it is not plugin-free is it? The entire web browser is required. Which is even worse than a plugin. I certainly will not be supporting it. Flash 11.7 has intrinsics, cache memory and a multiplatform direct hardware drawing surface. I recently ported my application from C++ to Flash/AS3. It runs in all browsers and can be ported to ios/android native applications with BETTER performance than ios native Cocoa2D. Powerful multi platform = Flash. HTML5/JS = replace the "horrible fflash" of yesterday. All those ads, and crappy games are oing to be done with HTML/JS leaving the Flash Player to dominate 1080p 60FPS with 90000 polygons. Wow for sure the future is bright.

You mean Flash? Mozilla is

You mean Flash? Mozilla is full of bullshit. You literally need to have Firefox, no other browsers work.. Microsoft will not support openGL so the project is a failure plus Apple would never support it on mobile devices as it would damage app store income. That is why they banned flash in the first place, no one is going to support Google Dart apart from google. Likewise, none of them will support Mozilla's propriety JS engine.

Apple didn't ban flash

Apple didn't ban flash because it would hurt the then non-existant app store sales, they didn't compile it into their version of WebKit because it performs terribly, drains the battery of anything it runs on in about fifteen minutes and is insecure as **** (Hence why Android now no longer supports Flash, and Microsoft barely supports flash in Windows 8 at all).

Games in the browser gives a

Games in the browser gives a huge advantage: not having to deal with M$ exclusivity so a game running on Firefox will run on any Windows, Mac, Linux OS that can run Firefox. IE and Chrome got plenty of exclusive features themselves.. I don't understand your biased and lame attempt to bash on Mozilla, which is the only of the bunch with non-lucrative goals. Plus the logo doesn't look like a playtoy.

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