Peter Molyneux Admits That Fable 2 Was Full Of Bugs And Design Flaws

In addition of his reputation as one of the world's leading game designers, Peter Molyneux is also famous for overhyping his games pre-release and then apologizing post-release. Molyneux has kept that habit since 2001 when Black & White was being developed and till now as he apologizes for Fable 2 and promises the world for Fable 3.

During his Develop conference keynote, Molyneux told the audience that honesty mandates that he should admit that Fable 2 "had some terribly messy things about it. We rushed at the end, where we had this terrible phase where we went from 'the world looks this beautiful with this many features' to being less beautiful and less features because we had so many bugs."

In fact, the game was so riddled with bugs that a build submitted to Microsoft got slandered for containing 61,000 bugs and programming errors. That particular report forced Molyneux and his team to downscale the game's feature set.

But bugs were not the only problem that plagued Fable 2, Molyneux admitted. "To be honest with you there were also huge design flaws in Fable 2," he said. "There were game features that people just didn't use or only used once. A great example of that was getting married. It didn't mean anything, it didn't add to the game. It was just an excuse to have sex, to find out whether it was another hot coffee."

Needless to say, Molyneux concluded by promising that Fable 3 will avoid its predecessor's shortcomings and will be full on unseen before features in a "world that both core and casual gamers can play in."

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