UFHO2 Released On Torrent After Waiting 2 Years For Steam Greenlight

After waiting for 2 years for his game to be green-lit to Steam, UFHO2 developer Ciro Continisio released the game as a torrent on Pirate Bay so that everybody could enjoy it.

Turn based strategy game, UFHO2, was successfully crowd-funded through Kickstarter early in 2012. It was then submitted to Steam's Greenlight program in August of the same year. During the twenty months that followed, Ciro released UFHO2 on the Humble Store and Desura, while waiting to the Greenlight approval.

"My game UFHO2 has been on Greenlight for 2+ years now, and with no luck. Is it so shitty?" he pondered in a Reddit post. "I released it days ago on Desura/Humble Store, but the trend is clear: nobody is going to buy it unless it's on Steam. Thus, I've put it on torrent so everyone can enjoy it."

Interestingly, Ciro has found the situation to be "slightly better" for mobile games as those platforms have better mechanisms to discover hidden gems. "On mobile [UFHO2] is doing slightly better, because even if super crowded the App Store has mechanisms to make good game emerge, and a lot of websites publish articles about apps all the time," he explained. "On Greenlight, nobody is really scouting for good games anymore."

UFHO2 is currently available on The Pirate Bay, Desura and the Humble Store.

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But then we have to ship aperture science mobile, and then we have to ship crowbar frenzy facecrab edition, and then we have to ship team fortress 4 with voice recognition and dynamic lip sync, and then we have to ship left alive and dandy for xbone, and then we have to ship steam/facebook cyberspace for brain rift, and then we have to ship 23 tons of bloatware and then we will greenlight this. Maybe.

**** a goat ***.

I don't know how something like "Goat Simulator" could manage to get up on Steam but if that could do it I'd think just about anything could. From what I understand about Greenlight it's basically up to the user base to decide whether they wanna see it or not. So if supposedly no one buys unless something's on Steam, & no one wants it on Steam then could that mean no one wants to buy it? Even off Steam? Guess it depends how many people participate in that Greenlight thing.

Not quite..

The system is absolutely buried with games. Meaning some simply will not be voted on enough in a reasonable amount of time. So even if a strong 95% of the current voters voted in favor of a game if it doesn't reach that unknown goal number it goes nowhere. What Steam needs to do is encourage more voting. This could easily be done by having a level increasing badge to push users steam levels higher. For example vote on 10 games a day =s 50 exp and a badge when increases in level gives a larger bonus exp. These steam levels increase the rates of trading card pack drops. Love it or hate those cards they are a profitable model which I have earned over $50 from and I am a rather minor participant. Greenlight would be doing fantastic if they actually gave the community a reason to partake.

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