Before the launch of the Xbox One, Microsoft made a big deal out of its little clock speed bumps on the CPU and GPU and tried its damndest to suggest that both its and Sony's next-gen systems would be powerful. That's true to an extent, but as title's began hitting both systems, it became clear that the PS4 was just the more graphically impressive device. By now though you'd have thought Microsoft would have made an effort to catch up, but it still looks like the Xbox One is the second most underpowered system of its generation.
According to one of the producers working on Lords of the Fallen, the Dark Souls like RPG, achieving 1080p resolution at a decent frame rate is very hard on the Xbox One compared to the PS4 - which is what we've seen with games like Call of Duty: Ghosts too.
Speaking in an interview with IGN, the producer said: "I think if we have to choose between resolution and framerate, we'll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we'd rather have a decent resolution to show it off.
"We’re working very hard right now to deliver PS4 and Xbox One in 1080p but I can’t confirm whether it’s possible," he said. "It’s probably easier for me to confirm it’ll happen for PlayStation 4, because it appears on this one we’re almost nailing it and pretty much there. For Xbox One though, it’s slightly tougher and we’re still working on it, so I can’t confirm that yet."
However developer CI Games won't push it so much that it sees frame rates below 30 FPS. If that is an inevitability for 1080p gaming, then it'll drop the resolution. 60 FPS is an ideal, but as long as it's above 30 then CI will be happy enough.
What do you guys think of all this talk of pixels and frame rates? Does it matter to you? Let us know below.