Spatial
Three-dimensional space tactics
A short game exploring spaceship tactics with full three-dimensional movement and set to the Blue Danube Waltz. Inspired by Flotilla, Homeworld, and Infographics.
This game was intended to be a much larger, full-featured game with random events. But after 3 months of development I’m now sick of looking at it. Take it! I don’t want it anymore :c
You can finish the game in 10 minutes, but playing it again gives you different ships and a different galaxy map. I wanted the game to use 3D as a meaningful gameplay mechanic somehow. Making this game taught me alot about working with 3D rendering and physics, hopefully enough to launch a full-featured game next time!
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