Fallout: New Vegas Director Explains Why Gameplay Ends With Its Ending

As Fallout: New Vegas production approached its end, it became apparent that players won't be able to continue playing the game past its ending. The game's director Josh Sawyer explained the reasons behind this decision.

"We put a lot of effort into the ending slides -- we know those slides are really popular with people so we want to make sure there's a huge amount of variety and reactivity with that stuff," he explained. "We weren't really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make."

"We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful. And we feel it's better to say, 'you know what, we're just going to end the game, and the changes you made can be minor or really really big, but because we can't script all the changes to the Wasteland to let you keep playing, we're just going to stop it there.' But we do let the player know when that's about to happen-- a sort of, 'the end of the game is coming, so we're saving your game right now, so if you want to keep your game going, you can, otherwise, it's about to be over.'"

Sawyer also noted that while Fallout: New Vegas is about the same physical size as Fallout 3, it has much more quest content.

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Comments

PLEASE... Just fix the end-barrier

Being one of the people who's last save was at Legate's camp before the end - Wouldn't a simple solution be - the option to choose to continue after the end instead of looking at the slides - the only difference after that having to kill yes man maybe, and being able to initiate your TRUE final decision to end the game - maybe by going into a pod like mr. house or something - I think that would be an awesome end - knowing that the character will live for ages.

And I'm sure people wanted to use the kit they got at the end - legate's helmet etc.

Another issue I have is - why can't I have 2 humanoid companions - it's insane, and if it's because it would be too easy or whatever, surely that's the gamers choice. Also a DLC suggestion I would make would be to have the devs make a couple more creatures - for example a Behemoth to hunt would be nice, and some other 'legendary' creatures to hunt.

Fallout FTW

Some might consider Fallout 3 to be a boring shooter (certainly not me). I don't think Fallout 3 was meant to be an exciting shooter. It was meant to be an exciting RPG, and that it was! Personally I can't wait to see New Vegas. Fallout 3 is my 100% absolute favorite PC game, and it will be interesting to see if they can keep it up.

Fallout is not meant to be a

Fallout is not meant to be a shooter. It's an RPG at heart and it works even Fallout 3, where it has been dramatically updated.

I can see why the end could change things so much that the rest of the missions don't make sense, and as a crazy Fallout 3 player, I have no problem with that.

The story is so immersive. I'm glad they are continuing with it. If you can't get into story and only want blood and guts than find another franchise to get involved with.

What's with all the Blizzard references?!? Fallout is Bethesda the last I heard...

ZZZZ

There seems to be no hype surrounding Fallout this time around, I guess the market grew tired after playing essentially a non stop boring shooter. Vegas besides the name doesn't even try to inspire the gamer, feels more like their "hey we dropped an expansion and made a new game" honestly what could it possibly bring that might elevate it above Fallout 3? Just drop this title and give us Elderscrolls that's what we're really waiting on!

fallout nv

just make it like in Broken Steel where u can continue on after u beat the main quest. I don't get what is so hard about that. But at least they are going to warn us when the main quest is about to be complete so we can continue the side quests if we want.

I never played fallout 3

Why is it games suck now, including this one. They need to come up with different ways to play games like portal. There are only so many first-person shooters you can play. The only one I still play is CS, quake 3, and left for dead. Blizzard and activision should be charged with offensive but raping as they pull the money straight out of your ass to only get Starcraft 2 that was incomplete with one race campaign and the zerg forces suck compared to others. Blizzard failed again on balance. The problem with Blizz is we expect more not the same crap the EA can produce with their interns.

appernt stupidity

counter stricke quake 3 and left for dead is 3 games so the only one you still play is quite clearly a lot of BS try looking into the orrigins of fallout it started life as in isometric rpg with is to date still one of the best games i have ever played but i agree that fallout 3 witch is in fact the the fourth in the serise ( fallout the post appocliptic role playing game , fallout 2 , fallout tactics then fallout 3 )was more fps than fallout and the fact you needed a spicil perk just to ware power armour really vexed me but judging a game you have not yet played is gay

Oh no, they didn't create

Oh no, they didn't create their own genre or turn the game into a physics based puzzle game with portals, it sucks! Just because the gameplay isn't groundbreakingly new doesn't mean the game sucks.
Arguing with that logic I'd have to say books suck because they all have paper with words, all cars suck because they have 4 wheels and an engine, all food sucks because I have to stick it in my mouth.

Lol

We're too lazy to actually script all of your decisions into the game, so we'll leave you with a REALLY lame ending instead.

You forget yourself

The silly one is you.

They already have the fallout 3 engine, they added new content and perhaps some overhauls, they had plenty of time to script addition post-game content. They might do what Fallout 3's broken steel addon where it added post-game content cause people liked to move around after completing the game with a little extra to do.

That said, I guess they want to clone the idea to make some extra bucks through dlc? is my idea.

How did they have plenty of

How did they have plenty of time? Did you spend the whole production period over the shoulder of the developers? Seeing all that they have created and the time it took them to do so?
That said, I'm going to go ahead and say shut up. You don't know what you are talking about so you can't say what they do and do not have time to do.

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