Molyneux Asks For Donations To Save Curiosity

Molyneux Funds

Peter Molyneux has come out hat in hand, asking fans of his work and his new experiment/game "Curiosity," to donate money to his new company 22 Cans, after server issues with the mobile title have become a major money sink.

Since its release last week, Curiosity has been plagued with problems: server lag, delays between what people have tapped and what others see and connection difficulties. While Molyneux now believes that his team has found the solution to the problem, it's suggested that this will massively increase server costs - which is why he needs your funds.

"We may need help to make the experience truly wonderful, our server costs are going to ramp up with our new fix," Molyneux explained. This was backed up by a statement on his company's website: "We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be. However big or small the donation; it will really help us make Curiosity better."

Some have pointed out that Mr Molyneux has a lot of money himself, having worked for years as a Microsoft executive - leaving them to wonder why he doesn't self finance this final hurdle for the game?

Others have said this was the plan all along. 22 Cans knew it couldn't produce something perfect without more money, so they released early and played in to the issues.

What do you guys think?

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Good riddance to this ******* fraud. It's clear now that he was not the mastermind behind all those good old Bullfrog titles. Someone else was pulling the strings and he just put his name on the box.

This cube game "Curiosity" or

This cube game "Curiosity" or whatever, sucks sooooo much ***. i mean its so freaking lame. why the hell would any one want to donate just to tap your tablet or smartphones screen a zillion times. thanks but i don't want my **** to break because of a lame boring game.


Yet another ****** who thinks pirating teaches anyone anything. The only thing you teach devs is that you want to play their game so bad that you're willing to go illegal to do it. Want to teach them a real lesson? Don't buy OR play their games.

Oh look...

Molyneux always oversells his ideas. How many times have we heard him say tons of things that never end up being true. I remember when he sold us Fable as openworld and highly customizable...There's no open world, and the most customizing you can do involves wearing a mustache and a dress. This cube thing I didn't buy from the start as a viable, fun game. Maybe some miners might find it interesting but not I. Planned or not, it certainly came to mind reading this that he just might have planned it that way. Perhaps even part of his "experiement".

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