No Crysis 3 For Wii U Due To Lack Of Business Drive Between EA And Nintendo

Lack of “business drive” between Nintendo and Electronic Arts is the reason why Crysis 3 won’t make it to the Wii U, Crytek chief executive officer Cevat Yerli revealed.

"There have been discussions between Nintendo and EA and Crytek, but the bottom line is that there is that there's not enough business drive in it," he said.

"I'd love to see it on Wii U, but what I love to see and what gets done at the end of the day are two different things. Even so, I could initiate it but someone has to sell it, right?" the CEO added. "It's a business decision between EA and Nintendo. If that business decision doesn't make sense, or seems to not make sense for them, it's... not possible for us to make it. We can't publish ourselves, and that's the bottom line."

Interestingly, EA has already published Mass Effect 3, Madden NFL 13 and FIFA 13 on Wii U. A more reasonable explanation is that EA’s cost benefit analysis wasn’t in favor of releasing such a hardcore title on a Nintendo console given the its typical audience of casual gamers.

Crysis 3 is scheduled for release on the Xbox 360, PlayStation 3 and Windows PC on February 19th, 2013 in North America and three days later in Europe.

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same ole ****

what's amazing here is that both party's are to blame....nintendo once again has problems with 3rd party companies due to greed and lack of support for its gamers. they think all of us want mario over anything exciting on the market...come on man. then on the other side EA has become so money hungry,that its main focus is to reproduce the same crap and try to fool customers with the repeat and reuse games, no orginal products,just use what works...and why???? cuase we fall for it. the WII-u is a same process that EA has adopted...WII with a little better if not the same hardware,its time for companies to come out with some back to basic games...that is why android games are winning more over every day...basic play,fun games..and heres the prices.WOW that a new concept..sell by bulk sales...not get rich off of one sale.

It's the other way around kid

It's the other way around kid. Funny how children think playing games entitles them to talk about the business that encircles said games. Here's a rather simplified explanation of how console game development works: 1- devs have an idea for a game 2-devs create proof of concept and tech demos and present to publishers (EA, Ubisoft, Activision, etc...) 3- If the publisher accepts the idea it may or may not offer financial backup in exchange for a larger share of the profits 4- Publisher deals with sony/nintendo/microsoft in order to release the game for their consoles 5- Publisher pays each console maker hundreds of thousands of dollars to release the game (if we're talking about an AAA title which is the case here), the amount paid can be negotiated in exchange for a share of the sales profits 6- Game is sold to gamers who ***** incessantly about the smallest things 7- devs cry and change careers because no one likes dealing with spoiled kids for a living

Let me count the ways

Shutting down servers for games that still have active communities. The "online pass" bullsh!t that console gamers have to endure. The insane amount of titles they release with a new number tacked on the end and little in the way of improvements. Their attempts to firce PC gamers into using an inferior client by removing titles from the most popular service. Their banning of forum users carrying over to their games. The way they gut and exploit every studio and IP they work with. Regional pricing policies. or as we call it here - The Australia Tax. They simply have no respect for their customers at all and frequent comments from EA execs confirm this, each game is simply treated as a short cut to your wallet for them with DLC, exclusive items, online passes etc.

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