Ubisoft Denies Watch Dogs Was Intentionally Crippled On PC

Earlier this week, one modder found a way to enable ultra-quality graphics for Watch Dogs on PC using files shader files that were written and disabled by Ubisoft. Perhaps unsurprisingly, this led some gamers to question Ubisoft's intentions and to accuse the company of deliberately downgrading the graphics quality of the PC version of the game.

In a post on Watch Dogs' official site, the game's development team denied those accusation categorically and explained that those shaders were disabled because they affected the game's stability, performance and/or gameplay.

"The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we've set out to achieve," the post reads. "We test and optimize our games for each platform on which they're released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality."

"Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable."

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Oh, you mean how I played it with these shinier settings for hours now and had absolutely 0 problems with it, performance, glitch, or stability-wise? Yep, **** was clearly removed for quality's sake. This makes me glad I blacklisted buying Ubisoft products all those years ago. Them and WB. Never again.

PERELENDRO'S ****. It occurs

PERELENDRO'S ****. It occurs to me that more and more AAA developers are not doing enough work to differentiate the PC side of development from the console side, and as a side effect we get poor overall quality for the PC platform. Also what would be the trouble with enabling the engine to run at full capacity? I mean we are mostly all PC gamers here and understand that if a bit of software is a bit too demanding for our hardware that isn't the developers fault. And yet it seems that as far as the engine and game goes with UBI here, they are afraid of some sort of backlash if say you run at ultra high and your rig overheats and reboots or something ridiculous like that. Just silly...

Possibly a pre-condition set

Possibly a pre-condition set by Microsoft. --- Remember, they not only authorise companies like Ubisoft to release games on the Xbox platforms, they also hold the rights to releases on PC due to the licensing use of Direct X. ---- Its bad enough that the Xbox One strains to display game in 1080p versus the Playstation 4, but for the PC to show just how bad it is on Xbox One would be unthinkable. Hence the reduced graphics on PC. ---- You will find this to be a more common theme as time goes by. Remember that it wasn't all that long ago when the console consumers, whom were playing games that were also available on PC, were forever complaining about how graphically, the PC was better over the console counterparts. They couldn't grasp that compared to consoles, PC's were in the region of 4x higher in costs over consoles.

before abandoning the game

before abandoning the game after half an hour playing it the mod did make a difference at all setting maxed anti-aliasing and textures maxed does cripple frame rate for cards that are not top of the line or at sli for bit lower end, and at those settings the player clashed with the environment causing it to be transparent , but the game never crashed. The game did show you its massive system requirements way before release witch looked like a red flag to me for lazy coding. Driving sucks.

No contest.

Consoles can't compete with PCs. A $500 (properly built custom) desktop rig thumps any console, any time performing any task. There's no two ways aboat it.

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