Watch Dogs PC minimum specs released

With all the hype and excitement surrounding the release of Titanfall, you'd be forgiven for forgetting that we're edging closer to the revised release date of Watch Dogs, one of the most hotly anticipated games of 2013. And now, we know what we'll need to run it on the PC too, as Ubisoft has unveiled the game's minimum system requirements.

Announced by creative director Jonathan Morin via Twitter, the minimum specs are as follows:

IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz, 6GB RAM, 1024 VRAM DirectX 11 Shader 5.0 SCard: DirectX9 25 GB.

None of those are too hectic, but anyone languishing with 4GB of RAM is going to be left out in the cold. The install size is quite reasonable though, especially if you compare it to Titanfall's massive PC footprint.

What's interesting about these specs though, is that while not too hectic, you'd have assumed they would apply to the 2012 trailer as much as the recent 2014 one. The question remains then, why was the 2014 so much worse looking? The answer was that it was running on a PS4 whereas the original 2012 version was on a PC - but does that mean the final game has been neutered by console compromise?

Here's the original, prettier 2012 trailer:

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And the new, fuglier one:

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[Thanks Eurogamer]

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Comments

25 GB?

Ha, another huge install because it's likely more cut-scene than game, just like that 32 GB load of shit Payne 3. Oh well, still a hella better reason than a stupid 50 GB Titanstall.

what!?! max payne 3 was

what!?! max payne 3 was awesome and it was cut scenes not movies audio files more then anything if you dont like uncompressed audio get better speakers.... 1000-2000 on your rig and 5$ on speakers seriously

well how about

US GAMERS GIVE YOU GUYS MINIMIUM REQUIREMENTS: long play-hours worth our money. believable voice-acting. decent story-line. Non-linearity. Personalization and non-linear character development. Non-repetitive gameplay - im talking about typical shootout and driving missions. No hand-holding, to the point where you're told how to do EVERYTHING. Games these days should really minimize tutorials and spoon-feeding. Look at gamers before: we had to find guides in stores in order to know where to go and what to do in certain scenarios. Nowadays there's the FREAKING INTERNET. So if I'm stuck, I'll go there...otherwise LET ME PLAY MA GAME SON.

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