Pourquoi les sorties mondiales sont-elles encore échelonnées ?
These really donât make sense to me. Movies, games, hardware, all of it is released at different times around the world and for what purpose? To build hype? To increase demand? I donât know about the rest of you, but for me, delayed releases make me 1: more likely to pirate it and 2: less interested because I canât join in with the excitement my friends overseas are feeling.
We are living in an interconnected age, where the internet allows us to be right there with friends across the world as they receive their latest toys â so why arenât we celebrating with them?
Take the release of the Wii U. Here we have Nintendoâs latest console and yet despite the company that made it being Japanese, it was first launched in the US on November 18th, only showing up in Europe on the 30th and Japan on December 8th. Why?
Mostly itâs because different countries have different strategies for dealing with sales. Some countries believe that launching a product on a Tuesday is the best option. Others, Friday. However itâs not always the just the difference of a few days. Pixar movies do this all the time. Cars was released in early June, but didnât show up in the UK until July 28th. It didnât hit many other European countries until well into September. Ratatouille was even worse, debuting in June and not showing up in the UK until mid October.
Between those two countries, thereâs not even any translation work to be done. No subtitles to add. What are they doing?
The reason I mention movies as well as games and hardware however, is because they fall into the same trap as game publishers â staggering the release of games results in piracy. Iâm not necessarily saying lost sales here, but certainly piracy increases with a staggered release. Why? Because if you donât happen to be in the country on launch day and you want to play, you literally have no other choice.
That might seem like its condoning the practice, but thereâs certainly a strong argument for it. While copyright infringement is an illegal act, when a game or movie has a staggered release and a person cannot access it simply because of their geographical location, the pirated copy becomes 100% better than the legitimate copy. Because itâs playable and available. Simple as that.
Forget DRM and all that anti-piracy crap, give games and movies a world wide release date and youâll see a reduction in piracy, I guarantee it.
However piracy isnât the only reason I hate the fact that where you live can give you a head start on certain games. Another reason is that in the internet age we live in, itâs very, very difficult not to discover the details of something before experiencing it yourself. Friends are talking about it, reviews are pouring in as the NDAs are lifted and news reports are written about shocking endings or poor features. The point is, when a staggered release is used, you have no option to knuckle down and enjoy the game yourself, you have to wait, spending several days, perhaps an entire weekend dodging information bullets as you try and keep your mind fresh and clear.
Ultimately, so you can play the game the way the developer intended â without much knowledge of its inner workings. I canât be the only one here thatâs had parts of a game spoiled because I slipped up and caught a major plot point simply because I hadnât had a chance to play the game yet.
A couple of times throughout this article Iâve asked âwhy?â the business model still supports staggered releases. Partly its the competing information about when is best to release a game, but itâs also a crutch thatâs supporting brick and mortar stores. While high street retail benefits from having a specific release date, digital doesnât necessarily. Weâre all online on services like Steam any way, regardless of location, couldnât we have a digital release date that is universal?
Look at the recent release of Borderlands 2. It showed up in North America on the 18th and was available in Europe on the 21st. This is regardless of whether you pre-ordered a boxed copy or the digital version through Steam. In-fact you could pre-load the game, have it installed and sit watching your US chums playing the game that youâve paid for, installed, but cannot play because of where you live.
This makes no sense at all.
Publishers, stop supporting silly theories on when itâs best release the game. Choose when you want to release it and just do it the same everywhere. If brick and mortar stores donât want to play along ignore them, like everyone did with GAME in the UK. It soon sorted itself out.
With digital downloads becoming more and more common and soon to be the dominant distribution platform, a universal release date is the only logical solution.
