Gears of War: Reloaded day‑one patch tackles crashes, DualSense bug, and handheld tweaks
Gears of War: Reloaded shipped with a day‑one patch that targets stability, input quirks, and cross‑play polish. The studio outlines the launch update and platform notes on Xbox Wire, and the build lands for both console and PC at the same time.
What changed in today’s update
- Stability and performance: The team fixes several crash paths and smooths frame pacing on PC and consoles. As a result, the launch build runs more consistently in heavy scenes.
- PC clean‑ups: The patch resolves a low‑FPS issue tied to a connected DualSense. It also improves ultrawide handling, mouse sensitivity curves, and high‑refresh behavior. Consequently, capable rigs can push higher, steadier frames.
- Handheld UX: The game now detects portable PCs more reliably. It switches UI modes cleanly and honors your input choice. Therefore, mouse prompts stop fighting controller overlays.
- Console polish: The update corrects fire effects in a few campaign scenes. It also prevents mode settings from clashing with global power‑save options.
- Online play: Matchmaking logic receives extra guardrails. You should see fewer lobby stalls, especially in mixed‑platform parties listed on the official game hub.
Why this matters for your setup
- PC players: If the pre‑load build crashed or dipped with a DualSense attached, this patch should steady things. Restart the game after updating to refresh cache and drivers.
- Console players: Campaign visuals look cleaner after the fix, and matchmaking starts faster under load. If a hitch persists, a reboot often clears it post‑patch.
- Cross‑play squads: The network tweaks reduce ready‑up hiccups. Mixed lobbies flow better, and cross‑progression carries cleanly between platforms.
- Troubleshooting: For edge cases, track known issues and workarounds on the Xbox Support page. The tracker updates as hotfixes roll out.
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