Crystal Dynamics isn't letting the Xbox 360 version of Rise of the Tomb Raider hold back the Xbox One version in any way.
"For us," said Game director Brian Horton, "we're not limited at all. We're pushing the boundaries for what the Xbox One can do."
Horton explained that Crystal Dynamics is only concerned with the Xbox One version of the game while the Xbox 360 is somewhat treated as a second class citizen that is being ported by Nixxes.
"They're going to do their best to deliver the best 360 game off of what we're able to create from Rise of the Tomb Raider," he noted. "It won't be a different game, but it will be modified to make sure it gets the most out of the 360."
And "pushing Xbox One boundaries" can only mean one thing: better hair!
"Hair has always been important to Tomb Raider and the franchise," bragged Horton. "Now with the Xbox One and Rise of the Tomb Raider, we're bringing what we believe is the best hair in the industry. We can't wait to show you guys the improvements we've made to it."
Don't worry though, Crystal Dynamics also plan to include hub areas around three times the size of the largest ones found in the 2013 Tomb Raider reboot.