Go to the Zertinan Cavern, which can be reached through Nam-Yensa Sandsea, Ogir-Yensa Sandsea, Ozmone Plains, or Dalmasca Westsand. Go to the center of Asroza Sandflow this area is best accessed through the Dalmasca Westersand and you will encounter the Adramelk Boss. Defeat the Boss to get the Adramelk summon.
Ancient Turtle 1337: Drops from Adamantitan in Cerobi Steppe and Nabreus
Bonus fishing spots
Master Den: Fish up Saboten Crest in the Secret Reaches.
1. Begin by closing the No. 3 and No. 10 controls in the Central Waterway Control.
Defeating Flowering Cactoid
To do a lot of damage to Garuda, cast Reflect on all your characters before the battle. Then, cast Dark with all of them to the party itself. By doing this, Dark will bounce off every character and hit Garuda once each, dealing a lot of damage.
Before the battle, equip as many Ice Shields to your party as possible. Get all of your party members to at least level 30. Also, teach Thundra to as many characters as possible. When you are prepared, enter the battle. Immediately get all of the Esper's friends close to her and unleash a chain of Quickenings. If you are lucky they will completely kill her little friends. If not, take out your reserve party or just use some Ethers and/or Exthers to get back MP and use your Thundra spell to finish them. The only attack of Mateus' that you really have to worry about is her Blizzaja attack, unless you equipped the Ice Shield, then it will not do too much damage. Also an ability she has may cause Sap, but you can get rid of it using Regen. Keep everyone above the halfway mark and do not cast any spells on her. The Esper has Reflect on herself, meaning that Thundra will be bounced back at the party. Keep attacking and healing to defeat her.
Have your party at least at level 50. After defeating Judge Bergan, you will automatically be teleported directly outside the area. In front of you will be an Acolyte pacing back and forth. Talk to him and he will ask you to find a "greater power" in the Stilshrine of Miriam, and give you a Stone of the Condemner. Teleport to the Shrine and go inside. Go to the Way Stone at the south end of the room you are in. You may have to fight two undead foes at the Way Stone, but if you can defeat them you can defeat the Esper. If you use the Way Stone, it will stop and say that the stone is having a reaction. Use it to be transferred to the room before the Esper. All Magicks are disabled in this battle. Before the battle, change all healing Magicks to items because you cannot use Dispel on him; you cannot get rid of his status Help. The Boss is also not alone. He is joined by a large army of Dark Lords. If you have Holy Motes, use them. After defeating about thirty Dark Lords, they will stop appearing. When he is very low on heath about 30, perform a Quickening Chain. Keep everyone above 50 HP, just to be safe from from the Esper's Gravity Magick.
At the Dreadnought Leviathan, after defeating the two judges and the soldiers, go inside the room and save the princess and save the game. Once you go outside an intermission sequence sill start. There is an alarm sounding, and there are unlimited soldiers that you can fight. Do not use potions and other items. Try to save them and use magic more. Once you are low on health you can go back into the save room and refill your health and MP. Keep doing this for easy experience and AP. You can also use stealth as much as desired.
Easy experience and Gil
On the mission of the Blue Basilisk "Nidhogg", one of the parts of the roads is a place where lots of skeletons keep appearing. If they stop, go off two maps then return. The skeletons will respawn. This requires a lot of patience, but it will result in both experience points and Gil because you get Bone Fragments and Iron Helms which sell for 182 and 300 Gil respectively.
Make sure you have already accepted the Cluckatrice Mark at Giza Plains. Next, make sure you are at a good level about level 40 and can easily defeat the Cluckatrice. Go to the south bank and kill all the enemies there. Then, go to the left and enter the nomad village and immediately go back out. There should only be a little yellow Chickatrice rolling around a few steps ahead. Attack the Chickatrice to get the Cluckatrice to run out. Once it comes out kill it. You should gain 6 LP. Hold R2 and flee back into town. Make sure that you do not kill all three Chickatrice or else you will not be able to repeat this. In town, heal up and do whatever else necessary. You can now go back out again and repeat the process as much as desired. You will get 6 LP each time and 12 LP if you have the Golden Amulet equipped. Make sure you have not completed the mission yet. Also, do not save the game. If you do you must kill all the enemies again before it comes back out. Finally, do not go to any other screen than the town or the south bank or you will have to fight the enemies again.
Use less MP for Quickenings
Before you receive the Dawn Shard
Belias in story line
Adrammelech side quest
Zeromus side quest
Exodus side quest
Chaos side quest
Ultima side quest
Feather Of The Flock
Final Fantasy reference
During the fight with Gilgamesh the rank VII mark given to you by Montblanc named "Ancient Mystery Man", he will pull out various swords that are from previous Final Fantasy games. Since Gilgamesh has eight arms, he holds them all at once. The most famous swords include Cloud's Buster Sword, Squall's Gunblade, Tidus' Brotherhood, and Sephiroth's Masamune. For some reason, all of these swords have some alterations to their previous forms. For example, Cloud's Buster Sword has a huge Japanese symbol on it. Tidus' Brotherhood has a hook at the end of the blade on both sides instead of just the bladed part. It is possible the swords are alterations because after Gilgamesh is defeated, in the Bestiary it states that it is not proven that all of the swords Gilgamesh owns are authentic.
In the City Of Arcades, one of the NPCs refers to an acting troupe by the name of Tantulus. This is the same acting troupe that Zidane belongs to in Final Fantasy 9.
If you return to Rabanastre after leaving Balfonhiem, there is a NPC located across from Migelo's Sundries. He makes a claim that his friend counted people attending the fete at the beginning of the game. He says that the count might even include the "spoony bards". This is a reference to the classic Final Fantasy 4 line spoken by Cecil, "Oh, you spoony bard."
There are a lot of references to Aeons from Final Fantasy 10. There are two airships called The Ifrit and The Shiva. These are the names of the second and fourth Aeons obtained in Final Fantasy 10. There is a place called Sky Fortress Bahamut. Bahamut is the name of the fifth Aeon you receive in Final Fantasy 10. Finally, one of Montibecs elite marks is Ixion. That is the third Aeon obtained in Final Fantasy 10.
When you sneak into the palace close to the start of the game, Barthelio says "Ifrit", referring to the Aeon Ifrit in Final Fantasy 10 and X-2.
Before you originally go to the Golmore Jungle, there is a quick scene with several of the judges. One of them mentions a man Judge Jecht. This is a reference to Sir Jecht, who is Tidus' father and also Sin in Final Fantasy 10.
At the beginning of the game, just after the first Boss battle, you can hear the pilot of the Air Cutter referred to as Tonberry. In Final Fantasy 10, Master Tonberry is an enemy in the Omega Ruins.
Montblanc is the name of a Moogle in Final Fantasy Tactics Advanced. They are both the leaders of the guilds.
Most of the airships are named after the Guardian Forces in Final Fantasy 8. Some examples of these are the Empire ships Leviathan and Alexander.
Leveling up faster
Try the following Gambits:
1. Ally, Any / Raise
Try the following Gambits:
1. Ally status = KO / Arise
Sky Pirate's Den Figurines
Ashe: Have the average party level over 50
Survive in the Beginning
Unlock Death Gaze
Unlock King Behemoth
Unlockable Fishing Spots
Effect - Code
1. Treasure chest in Lowtown, outside of Old Dylan's place.
2. When sneaking into the palace before getting the Goddess Tear, there are several chests in the Cellar. Do not open the two chests in the southeast corner.
3. All treasure chests in the Confiscatory the place where you get your weapons and armor back after being captured.
4. In the Phon Coast, later in the game, there is an island with sixteen chests all near each other. The fourth chest among all sixteen must not be opened, so it is best not to open any of them. They only contain Gil.
Then, go to the Necrohol of Nabudis to find the most powerful weapon in the game, the Zodiac Spear. It has a 150 Attack with 8 Evasion.
Zodiac Spear Insurance
February 22, 2007 - 6:15am