Dead Rising Prologue Announced Exclusive To XBLA

Capcom today confirmed that Dead Rising 2: CASE ZERO, will be available on August 31st exclusively to Xbox 360 gamers via Xbox Live Arcade online gaming service from Microsoft at a cost of 400MPs.

A unique and stand alone piece of content, Dead Rising 2: CASE ZERO acts as a prologue, introducing players to the main protagonist, Chuck Greene and provides a glimpse of the action to come when Dead Rising 2 releases in North America on September 28th, Japan on September 30th and throughout European and Australian territories on October 1st.

Set two years after the Willamette incident chronicled in the original Dead Rising and three years before the start of Dead Rising 2, Chuck along with his young infected daughter, Katey, find themselves trapped in the zombie infested desert town of Still Creek. It's up to Chuck to find a way out of town, and locate the Zombrex Katey must take to prevent her from joining the ranks of the undead.

Just like in the full game, players in Dead Rising 2: CASE ZERO will use Chuck's handyman skills and a roll of duct tape to combine two items to create powerful combo weapons. Not only do combo weapons make killing zombie sprees more fun but they also have the added benefit of earning Chuck additional 'Prestige Points' which in turn result in quicker levelling up.

Players who download Dead Rising 2: CASE ZERO and then go on to buy Dead Rising 2 will be able to carry over character attributes earned such as 'Player Level', to a maximum of five, 'Prestige Points' alongside skills, 'Combo Cards' and a number of alternate outfits.

"With Dead Rising 2: CASE ZERO we had two goals: provide newcomers with an easy point of entry to the Dead Rising universe, and give fans of the series an insight into what took place after Frank West survived the outbreak at the Willamette Mall," said Keiji Inafune, Capcom's Head of R&D Management Group and Executive Producer for Dead Rising 2. "We have certainly achieved both of these ambitions but I am equally pleased that we are able to give gamers so much unique and entertaining content at such a great price."

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Comments

When EA started talking about

When EA started talking about selling demos and calling them prequels, everyone thought they were full of shit.

Well, it looks like Capcom took a page out of EA's playbook and actually went through with it.

The day has come when gamers will have to start pirating DEMOS, so they can make an informed decision on whether or not they want to buy the full game.

Demo?

I don't see how this is a demo if the content is not included in dead rising two.

Think of it more as downloadable content.
Though I've never been a fan of that myself, I see nothing wrong with this.

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