NVidia has acknowledged the performance issues of Tomb Raider on GeForce graphics cards and promised to release a new driver fixing them as soon as possible.
Tomb Raider is an AMD Gaming Evolved title, so it was developed in close cooperation with AMD. This shouldn’t mean unfavoring NVidia, but the company noted politely that it didn’t receive the final game code of Tomb Raider until this weekend.
Either way, NVidia is now working closely with Crystal Dynamics to finish the fixes as soon as possible. Some of the fixes will come through in NVidia’s next driver update while other will be available only through a game patch.
NVidia issued a statement regarding the matter. The statement reads as follows:
We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
Please be advised that these issues cannot be completely resolved by an NVIDIA driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well. As a result, we recommend you do not test Tomb Raider until all of the above issues have been resolved.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.