Ubisoft hired a "parkour officer," to consult on AC: Unity

Getting movement right in a game is no mean feat. Over the past few years we've seen much more realistic character movements be brought in, from better transitions between jogging and walking, to big jumps that don't spring out of nowhere, instead moving fluidly from one to the next. To make its next free running title much more accurate, Ubisoft has hired on noted parkour expert Michael "Frosti" Zernow, to advise it on making the game's free running as accurate as possible.

He even has a sweet title, "Chief Parkour Officer."

“Ubisoft’s new Chief Parkour Officer will serve in a strategic advisory role, ensuring an ongoing commitment to the authenticity and accuracy of parkour beginning with the October 28 launch of Assassin’s Creed Unity, the next instalment of the 76 million unit-selling Assassin's Creed franchise,” said the publisher (via MCV).

“He will also advise on ways for the company and its franchise to continue its ongoing advocacy for the sport.”

Of course this isn't the first time "Frosti," has been part of an Assassin's Creed game. He's previously provided motion capture footage for the developers, though this is the first time he'll be directly consulting.

The question is, based on the recent trailers, do you think his hiring was a good idea? Has Ubisoft entered a new realm of game-movement thanks to its on-team expert?

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Not just parkour.

We've needed more realism in movement for a long time. One major prob is when a player is hit hard with something, they don't get knocked down or sent flipping end over end or anything. Just a grunt & an indicator showing where it came from. We should see arms & legs in first person & tumble all over the place like it really would be. Some games are now allowing the player to do things like rolls but holy fuck, takin' you fuckers long enough to get there.

Black flag sucks IMO, same

Black flag sucks IMO, same borrding crap over and over again, was waaaay to easy, for a stealth game, the AI is crap. Climbing mechanics would be cool if you didn't stick to everything when your trying to stay on the ground. I mean, why not use a button to go in and out of parkour mode? That would improve this game dramatically.

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