Battlefront II players find ways around grindy gameplay

Although nobody wanted Star Wars: Battlefront II to have the micro-transactions it launched with, itâs not like the game is perfect now that theyâve been removed. It was always designed as a game with snail-pace progression to encourage you to buy boosts. But now players canât, theyâre stuck grinding away to play with some of the top-tier content.
To counter that, players have done what players have always done: theyâve gotten creative.
One clever player has built a basic robot to have his character move around in-game enough to skip over any anti-AFK technology the game might employ, earning him credits without him having to even be there.
Thatâs terrible for anyone whoâs team he ends up on, but his credit game is going to be strong when he eventually comes back to it.
En tant que VG247 points out though, thatâs actually rather elaborate. Simply tying rubber bands around your controller is enough to trick the game into thinking youâre playing. That keeps you moving and keeps you earning those ever desireable credits. Because whatâs not fun about buying Darth Vader? The Empire did that, right?
The end result of all this ingenuity is of course, that the game becomes even less fun to play. For those that donât care about progression, youâre going to find a number of your multiplayer matches filled with players running in circles earning credits while theyâre enjoying Thanksgiving foodâŠ
Good job EA.