Although nobody wanted Star Wars: Battlefront II to have the micro-transactions it launched with, it's not like the game is perfect now that they've been removed. It was always designed as a game with snail-pace progression to encourage you to buy boosts. But now players can't, they're stuck grinding away to play with some of the top-tier content.
To counter that, players have done what players have always done: they've gotten creative.
One clever player has built a basic robot to have his character move around in-game enough to skip over any anti-AFK technology the game might employ, earning him credits without him having to even be there.
That's terrible for anyone who's team he ends up on, but his credit game is going to be strong when he eventually comes back to it.
As VG247 points out though, that's actually rather elaborate. Simply tying rubber bands around your controller is enough to trick the game into thinking you're playing. That keeps you moving and keeps you earning those ever desireable credits. Because what's not fun about buying Darth Vader? The Empire did that, right?
The end result of all this ingenuity is of course, that the game becomes even less fun to play. For those that don't care about progression, you're going to find a number of your multiplayer matches filled with players running in circles earning credits while they're enjoying Thanksgiving food...
Good job EA.