MineMogul
MineMogul is a physics-based automation game that drops you deep underground to build a factory empire from scratch. Released into Early Access on December 4, 2025, by indie developer NoodleForge (a two-person team: Gvarados and Diomonder), it borrows the mining aesthetic of Minecraft and the factory-building DNA of Satisfactory, but adds a critical twist: real physics. Conveyor belts can overflow, items can fall off, and your perfectly designed production line can turn into a chaotic mess of scattered ore. It is a game that rewards careful planning but punishes hubris, making every success feel earned.
Dig, Build, Optimize: Core Gameplay
- Underground Mining: You start in a dimly lit cave system armed with basic tools. Unlike most factory games that give you infinite flat space, you must manually dig out your factory floor, creating tunnels and chambers. The cave layout directly affects your design—tight spaces force vertical builds, while wide caverns allow sprawling horizontal setups.
- Physics-Based Automation: This is the game’s defining feature. Resources are not abstract units; they are physical objects. If you run a conveyor belt too fast or place a machine at a bad angle, items will fly off and scatter across the floor. You must design around gravity, momentum, and collision.
- Machine Progression: You unlock machines by processing resources and earning money. Early machines are simple (crushers, smelters), but late-game tech introduces multi-step production chains. The progression feels similar to Factorio, but compressed into a shorter, more focused experience.
- The Chaos Factor: Unlike the sterile efficiency of Satisfactory, MineMogul embraces chaos. A single misplaced belt can cause a cascading failure where your entire iron production backs up, ore spills everywhere, and you spend 20 minutes frantically redesigning. For some, this is frustrating; for others, it is the game’s charm.
- No Combat or Threats: There are no enemies, no hunger, no survival mechanics. The only “enemy” is your own bad engineering. This makes it a relaxing alternative to Factorio‘s constant alien threat.
How It Stacks Up
MineMogul carves out a niche by leaning hard into physics-driven chaos.
| Game | Key Difference |
|---|---|
| Satisfactory | Satisfactory is a first-person, open-world game with exploration and verticality. MineMogul is top-down, claustrophobic, and focused entirely on underground factory building without exploration or combat. |
| Factorio | Factorio uses abstract “item-on-belt” logic where items teleport perfectly. MineMogul uses real physics, meaning items can collide, fall, and jam systems if not designed carefully. |
| Minecraft (Modded) | Minecraft (with mods like Create) has similar vibes, but is block-based and first-person. MineMogul is purpose-built for factory automation from the ground up, with more intuitive machine placement and progression. |
Key Details
- Developer: NoodleForge (Gvarados & Diomonder).
- Publisher: NoodleForge.
- Platforms: PC (Steam).
- Release Date: December 4, 2025 (Early Access).
- Price: $14.99 USD (launched at 15% discount for $12.74).
- Genre: Automation / Simulation / Physics Sandbox.
- Expected Early Access Duration: 6 months to 1 year.
Early Access State (January 2026)
As of January 2026, MineMogul has been out for about a month and a half. It launched with overwhelmingly positive reviews on Steam (96% positive). The core loop is solid, with enough content for several hours of gameplay, but it is still Early Access. Players report that the game currently lacks end-game content, multiplayer/co-op, and some quality-of-life features like blueprints or copy-paste tools. Performance can struggle on lower-end PCs due to the physics simulation, especially when factories grow large.
Who It’s For
- Must-play for fans of Factorio or Satisfactory who want a more “hands-on” physics experience. If you enjoy the problem-solving of “Why did my factory break?” this game will hook you.
- Perfect for players who enjoy creative engineering challenges. The lack of combat or time pressure lets you take your time designing elegant (or hilariously chaotic) solutions.
- Skip if you want a polished, feature-complete game. This is rough Early Access—expect bugs, limited content, and missing features. Also skip if you get frustrated by physics-based unpredictability; this game will punish sloppy designs.
Why It Works
It works because the physics aren’t just a gimmick—they are a core design constraint. In most automation games, once you know the “optimal” layout, the challenge disappears. In MineMogul, physics introduces permanent uncertainty. A design that works perfectly at low throughput might fail catastrophically when you scale up. This keeps the puzzle fresh and forces you to constantly adapt, making every successful production line feel like a genuine engineering triumph.
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