One of the technical highlights of last year's Tomb Raider reboot was AMD's TressFX hair renderer which gave Lara a beautiful, physically-animated ponytail for the first time in her life.
AMD is now preparing for TressFX 2.0 debut with Lichdom: Battlemage, but not before pointing fingers towards NVIDIA's implementation of its own Hariworks hair rendering technology. According to AMD, TressFX performs exactly the same on both companies' cards while Hairworks is 7 times slower on AMD's cards for no technical reason.
TressFx 2.0 come with the following improvements:
• New functionality to support for grass and fur
• Continuous levels of details (LODs) are designed to improve performance by dynamically adjusting visual detail as TressFX-enabled objects move towards and away from the player’s POV
• Improved efficiency with many light sources and shaders via deferred rendering
• Superior self-shadowing for better depth and texture in the hair
• Even more robust scalability across GPUs of varying performance envelopes (vs. TressFX 1.0)
• Modular code and porting documentation
• Stretchiness now respects the laws of physics
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Nvidia
You need help friend!
Actually... TressFX sucked on Nvidia cards
tressFX as all Radeon SDK
Drune, you're quite right
Mantle is fully multithreaded
always the same crybabies
ROdNEY
Why use something that makes
They make these stupid
What does your last point
I Agree Nvidia Did Cripple Hairworks
It's how you compete
Nope, it's not business sense
competition does not equal sabotaging
I would have expected AMD to
APIs
money
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