Hollow Knight: Silksong’s First Patch Eases the Early Game and Fixes Major Bugs

Hollow Knight: Silksong’s First Patch Eases the Early Game and Fixes Major Bugs

Patch 1 lands with boss nerfs, higher rewards, and much-needed fixes

Hollow Knight: Silksong’s long-anticipated first major patch (1.0.28497) just hit PC platforms (Steam, GOG), with a rollout to Switch, Xbox, and PlayStation on the way. Team Cherry listened to feedback from day-one players frustrated with brutal boss fights and progress-halting bugs, delivering an update that smooths out the opening experience while fine-tuning deeper systems. Check the official Team Cherry patch notes for the full breakdown.

  • Early boss difficulty nerfed: Both Moorwing and Sister Splinter, known for double-mask damage pain, are less punishing. Sandcarvers, notorious for wrecking first-time explorers, now deal less damage too.
  • Economy buffs and vendor tweaks: Rosary rewards from relics, psalm cylinders, and courier deliveries went up. Prices on mid-game Bellway items and benches dropped, making resource management less punishing for progress-minded players.
  • Major progress bug squashes: Players who lost their cloak after Slab escapes or got softlocked on Infestation or Bell Beast quests can progress again. The courier system, which often broke late-game, now works as intended, and multiple battle, memory, and item glitches are fixed.
  • Movement and combat clean-up: Down-bounce float bugs, Lace tool deflect issues, and soft-locks in Deep Docks all received targeted fixes. Water enemies like Swamp Squits and aerial hazards are less likely to bug out mid-fight.

Why this matters for veterans and new Silksong players

The patch directly responds to early reviews pointing out how frontloaded Silksong’s challenge curve was. The damage nerfs, bigger payouts for relic hunts, and softer vendor prices help players experiment with charms and routes early—without grinding for hours to fix a single gear choice. Veteran players praised the devs for not over-nerfing while still preserving the need for tight execution and quick reflexes.

  • Speedrunners and min-maxers instantly benefit from faster resource farming and fewer hard-wipe progress bugs.
  • Completionists and map explorers will notice more consistent courier mechanics and fewer mid-run “didn’t track” errors.
  • Casual fans get a softer learning curve while still facing one of 2025’s most mechanically demanding metroidvanias.

More tweaks coming soon and sales numbers topping charts

Team Cherry isn’t done yet. Patch 2 is already in public beta, targeting even more tool-specific bugs, soft-lock spots, and rare NPC glitches. Community feedback on the official help site is guiding additional QoL changes, though devs confirm major difficulty shifts aren’t likely soon. Meanwhile, Silksong continues to rake in sales, passing over 6 million units with the biggest audiences on Steam, US, and China. If you’re planning to dive into Pharloom now or on console soon, expect an even smoother run with each patch.

Patch 1 and the upcoming bug clean-up both boost replay value for Silksong’s sprawling late game—so keep an eye out for updated trainers, farming routes, and exploit workarounds once the metagame settles. Power users can track these updates and more, including optimization news and in-depth meta shifts, from their go-to sources like the official Team Cherry blog or by watching community favorites such as MegaGames.

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