In a recent interview, Capcom producer Ben Judd revealed that the Xbox Live Arcade version of the 2D Bionic Commando Remake will feature lower texture resolution (picture sharpness) than that of the PC and Playstation 3 versions.
Judd explained that they had to lower the game's textures' resolution in order to meet the strict Xbox Live Arcade game size limit of 150 Mega Bytes.
When confronted, Microsoft's Xbox corporate VP John Schappert insisted that 150 MB are more than enough and that Capcom programmers are not that sharp.
"Last I checked it was Capcom that had an exception to our file size with Street Fighter II [Hyper Fighting]. We raised our limit to 150 megs, which seems pretty darn great", Hohn Schappert said. "I don't think it has limited our games in any way. Look at Rez HD. Look at Poker Smash. Look at Undertow. These are very, very, very good games."
"There are 800 different factors [besides memory issues] that factor into development. There's also prowess of programmers. It's never cut and dry.
"If we need to help them program their stuff, we have people on Chris Satchell's team that fly around and help our dev teams out when they need it. I'm kind of new, but [Capcom] knows someone's number at Xbox Live. I'm certainly willing to help them out."